Added MD5 (md5mesh works, md5anim has not yet been tested) and STL. new unittests, although not yet complete (material system, normals). Bugfixes (GFn and MDL7). Added HMP5 support. Rewrote MD2 and MD3 to be more stable.

git-svn-id: https://assimp.svn.sourceforge.net/svnroot/assimp/trunk@77 67173fc5-114c-0410-ac8e-9d2fd5bffc1f
This commit is contained in:
aramis_acg
2008-08-06 23:01:38 +00:00
parent b17a5e3b69
commit 2f36cc5f5f
45 changed files with 3625 additions and 932 deletions

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#include "utMaterialSystem.h"
CPPUNIT_TEST_SUITE_REGISTRATION (MaterialSystemTest);
void MaterialSystemTest :: setUp (void)
{
this->pcMat = new MaterialHelper();
}
void MaterialSystemTest :: tearDown (void)
{
delete this->pcMat;
}
void MaterialSystemTest :: testFloatProperty (void)
{
float pf = 150392.63f;
this->pcMat->AddProperty(&pf,1,"testKey1");
pf = 0.0f;
CPPUNIT_ASSERT(AI_SUCCESS == pcMat->Get("testKey1",pf));
CPPUNIT_ASSERT(pf == 150392.63f);
}
void MaterialSystemTest :: testFloatArrayProperty (void)
{
float pf[] = {0.0f,1.0f,2.0f,3.0f};
unsigned int pMax = sizeof(pf) / sizeof(float);
this->pcMat->AddProperty(&pf,pMax,"testKey2");
pf[0] = pf[1] = pf[2] = pf[3] = 12.0f;
CPPUNIT_ASSERT(AI_SUCCESS == pcMat->Get("testKey2",pf,&pMax));
CPPUNIT_ASSERT(pMax == sizeof(pf) / sizeof(float));
CPPUNIT_ASSERT(!pf[0] && 1.0f == pf[1] && 2.0f == pf[2] && 3.0f == pf[3] );
}
void MaterialSystemTest :: testIntProperty (void)
{
int pf = 15039263;
this->pcMat->AddProperty(&pf,1,"testKey3");
pf = 12;
CPPUNIT_ASSERT(AI_SUCCESS == pcMat->Get("testKey3",pf));
CPPUNIT_ASSERT(pf == 15039263);
}
void MaterialSystemTest :: testIntArrayProperty (void)
{
int pf[] = {0,1,2,3};
unsigned int pMax = sizeof(pf) / sizeof(int);
this->pcMat->AddProperty(&pf,pMax,"testKey4");
pf[0] = pf[1] = pf[2] = pf[3] = 12;
CPPUNIT_ASSERT(AI_SUCCESS == pcMat->Get("testKey4",pf,&pMax));
CPPUNIT_ASSERT(pMax == sizeof(pf) / sizeof(int));
CPPUNIT_ASSERT(!pf[0] && 1 == pf[1] && 2 == pf[2] && 3 == pf[3] );
}
void MaterialSystemTest :: testColorProperty (void)
{
aiColor4D clr;
clr.r = 2.0f;clr.g = 3.0f;clr.b = 4.0f;clr.a = 5.0f;
this->pcMat->AddProperty(&clr,1,"testKey5");
clr.b = 1.0f;
clr.a = clr.g = clr.r = 0.0f;
CPPUNIT_ASSERT(AI_SUCCESS == pcMat->Get("testKey5",clr));
CPPUNIT_ASSERT(clr.r == 2.0f && clr.g == 3.0f && clr.b == 4.0f && clr.a == 5.0f);
}
void MaterialSystemTest :: testStringProperty (void)
{
aiString s;
s.Set("Hello, this is a small test");
this->pcMat->AddProperty(&s,"testKey6");
s.Set("358358");
CPPUNIT_ASSERT(AI_SUCCESS == pcMat->Get("testKey6",s));
CPPUNIT_ASSERT(!::strcmp(s.data,"Hello, this is a small test"));
}