fix inefficient checking for 'SceneNode_Child' emptiness

This commit is contained in:
escherstair
2019-08-29 10:42:09 +02:00
committed by GitHub
parent cca81e877a
commit 2f53d42d45

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@@ -677,7 +677,7 @@ void X3DImporter::Postprocess_BuildNode(const CX3DImporter_NodeElement& pNodeEle
}// for(std::list<CX3DImporter_NodeElement*>::const_iterator it = chit_begin; it != chit_end; it++)
// copy data about children and meshes to aiNode.
if(SceneNode_Child.size() > 0)
if(!SceneNode_Child.empty())
{
std::list<aiNode*>::const_iterator it = SceneNode_Child.begin();