fix inefficient checking for 'SceneNode_Child' emptiness
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@@ -677,7 +677,7 @@ void X3DImporter::Postprocess_BuildNode(const CX3DImporter_NodeElement& pNodeEle
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}// for(std::list<CX3DImporter_NodeElement*>::const_iterator it = chit_begin; it != chit_end; it++)
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// copy data about children and meshes to aiNode.
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if(SceneNode_Child.size() > 0)
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if(!SceneNode_Child.empty())
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{
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std::list<aiNode*>::const_iterator it = SceneNode_Child.begin();
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