- fbx: fix bug that caused textures to be ignored in some cases.

This commit is contained in:
Alexander Gessler
2012-07-04 01:45:15 +02:00
parent c7ee6fd70f
commit 2f5ec6f136
3 changed files with 22 additions and 5 deletions
+17 -2
View File
@@ -57,7 +57,8 @@ namespace FBX {
using namespace Util;
namespace {
// XXX vc9's debugger won't step into anonymous namespaces
//namespace {
/** Dummy class to encapsulate the conversion process */
class Converter
@@ -84,6 +85,20 @@ public:
}
}
// hack to process all materials
BOOST_FOREACH(const ObjectMap::value_type& v,doc.Objects()) {
const Object* ob = v.second->Get();
if(!ob) {
continue;
}
const Material* mat = dynamic_cast<const Material*>(ob);
if(mat) {
ConvertMaterial(*mat);
}
}
// dummy root node
out->mRootNode = new aiNode();
out->mRootNode->mNumMeshes = static_cast<unsigned int>(meshes.size());
@@ -469,7 +484,7 @@ private:
const FBX::Document& doc;
};
} // !anon
//} // !anon
// ------------------------------------------------------------------------------------------------
void ConvertToAssimpScene(aiScene* out, const Document& doc)