float and integer material property bool conversion

All reading float and integer material property values as bool
Zero => False
Non-Zero => True
This commit is contained in:
RichardTea
2021-11-23 13:53:58 +00:00
parent 42766af702
commit 2fdf52488f
2 changed files with 101 additions and 7 deletions

View File

@@ -125,13 +125,66 @@ TEST_F(MaterialSystemTest, testStringProperty) {
}
// ------------------------------------------------------------------------------------------------
TEST_F(MaterialSystemTest, testMaterialNameAccess) {
aiMaterial *mat = new aiMaterial();
EXPECT_NE(nullptr, mat);
aiString name = mat->GetName();
TEST_F(MaterialSystemTest, testDefaultMaterialName) {
aiString name = pcMat->GetName();
const int retValue(strncmp(name.C_Str(), AI_DEFAULT_MATERIAL_NAME, name.length));
EXPECT_EQ(0, retValue);
delete mat;
}
// ------------------------------------------------------------------------------------------------
TEST_F(MaterialSystemTest, testBoolProperty) {
const bool valTrue = true;
const bool valFalse = false;
EXPECT_EQ(AI_SUCCESS, pcMat->AddProperty(&valTrue, 1, "bool_true"));
EXPECT_EQ(AI_SUCCESS, pcMat->AddProperty(&valFalse, 1, "bool_false"));
bool read = false;
EXPECT_EQ(AI_SUCCESS, pcMat->Get("bool_true", 0, 0, read));
EXPECT_TRUE(read) << "read true bool";
EXPECT_EQ(AI_SUCCESS, pcMat->Get("bool_false", 0, 0, read));
EXPECT_FALSE(read) << "read false bool";
}
// ------------------------------------------------------------------------------------------------
TEST_F(MaterialSystemTest, testCastIntProperty) {
int value = 10;
EXPECT_EQ(AI_SUCCESS, pcMat->AddProperty(&value, 1, "integer"));
value = 0;
EXPECT_EQ(AI_SUCCESS, pcMat->AddProperty(&value, 1, "zero"));
// To float
float valFloat = 0.0f;
EXPECT_EQ(AI_SUCCESS, pcMat->Get("integer", 0, 0, valFloat));
EXPECT_EQ(10.0f, valFloat);
EXPECT_EQ(AI_SUCCESS, pcMat->Get("zero", 0, 0, valFloat));
EXPECT_EQ(0.0f, valFloat);
// To bool
bool valBool = false;
EXPECT_EQ(AI_SUCCESS, pcMat->Get("integer", 0, 0, valBool));
EXPECT_EQ(true, valBool);
EXPECT_EQ(AI_SUCCESS, pcMat->Get("zero", 0, 0, valBool));
EXPECT_EQ(false, valBool);
}
// ------------------------------------------------------------------------------------------------
TEST_F(MaterialSystemTest, testCastFloatProperty) {
float value = 150392.63f;
EXPECT_EQ(AI_SUCCESS, pcMat->AddProperty(&value, 1, "float"));
value = 0;
EXPECT_EQ(AI_SUCCESS, pcMat->AddProperty(&value, 1, "zero"));
// To int
int valInt = 0.0f;
EXPECT_EQ(AI_SUCCESS, pcMat->Get("float", 0, 0, valInt));
EXPECT_EQ(150392, valInt);
EXPECT_EQ(AI_SUCCESS, pcMat->Get("zero", 0, 0, valInt));
EXPECT_EQ(0, valInt);
// To bool
bool valBool = false;
EXPECT_EQ(AI_SUCCESS, pcMat->Get("float", 0, 0, valBool));
EXPECT_EQ(true, valBool);
EXPECT_EQ(AI_SUCCESS, pcMat->Get("zero", 0, 0, valBool));
EXPECT_EQ(false, valBool);
}