diff --git a/code/AssetLib/FBX/FBXTokenizer.cpp b/code/AssetLib/FBX/FBXTokenizer.cpp index 4117a7d3c..23c238d1f 100644 --- a/code/AssetLib/FBX/FBXTokenizer.cpp +++ b/code/AssetLib/FBX/FBXTokenizer.cpp @@ -136,7 +136,7 @@ void ProcessDataToken( TokenList& output_tokens, const char*& start, const char* void Tokenize(TokenList& output_tokens, const char* input) { ai_assert(input); - ASSIMP_LOG_DEBUG("Tokenizing ascii FBX file"); + ASSIMP_LOG_DEBUG("Tokenizing ASCII FBX file"); // line and column numbers numbers are one-based unsigned int line = 1; diff --git a/code/AssetLib/glTF2/glTF2Importer.cpp b/code/AssetLib/glTF2/glTF2Importer.cpp index aca86d9c5..83f022e8f 100644 --- a/code/AssetLib/glTF2/glTF2Importer.cpp +++ b/code/AssetLib/glTF2/glTF2Importer.cpp @@ -1320,7 +1320,7 @@ void glTF2Importer::ImportCommonMetadata(glTF2::Asset& a) { void glTF2Importer::InternReadFile(const std::string &pFile, aiScene *pScene, IOSystem *pIOHandler) { - ASSIMP_LOG_DEBUG("Reading GLTF file"); + ASSIMP_LOG_DEBUG("Reading GLTF2 file"); // clean all member arrays meshOffsets.clear();