Merge branch 'master' into x3d_pugi_migration
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@@ -69,7 +69,7 @@ aiColor4D AMFImporter::SPP_Material::GetColor(const float /*pX*/, const float /*
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}
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tcol = Color->Color;
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// Check if default color must be used
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if ((tcol.r == 0) && (tcol.g == 0) && (tcol.b == 0) && (tcol.a == 0)) {
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tcol.r = 0.5f;
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@@ -99,10 +99,10 @@ void AMFImporter::PostprocessHelper_CreateMeshDataArray(const AMFMesh &nodeEleme
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}
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// all coordinates stored as child and we need to reserve space for future push_back's.
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vertexCoordinateArray.reserve(vn->Child.size());
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vertexCoordinateArray.reserve(vn->Child.size());
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// colors count equal vertices count.
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pVertexColorArray.resize(vn->Child.size());
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pVertexColorArray.resize(vn->Child.size());
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col_idx = 0;
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// Inside vertices collect all data and place to arrays
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