Merge branch 'master' into x3d_pugi_migration
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@@ -137,7 +137,7 @@ void FindInstancesProcess::Execute( aiScene* pScene)
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aiMesh* inst = pScene->mMeshes[i];
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hashes[i] = GetMeshHash(inst);
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// Find an appropriate epsilon
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// Find an appropriate epsilon
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// to compare position differences against
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float epsilon = ComputePositionEpsilon(inst);
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epsilon *= epsilon;
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