INtroduce new log macros.

This commit is contained in:
kimkulling
2018-04-26 14:10:18 +02:00
parent 0e15b25cd1
commit 30c20eb5fc
65 changed files with 413 additions and 531 deletions

View File

@@ -286,14 +286,14 @@ void STLImporter::LoadASCIIFile( aiNode *root ) {
if(!SkipSpacesAndLineEnd(&sz))
{
// seems we're finished although there was no end marker
DefaultLogger::get()->warn("STL: unexpected EOF. \'endsolid\' keyword was expected");
ASSIMP_LOG_WARN("STL: unexpected EOF. \'endsolid\' keyword was expected");
break;
}
// facet normal -0.13 -0.13 -0.98
if (!strncmp(sz,"facet",5) && IsSpaceOrNewLine(*(sz+5)) && *(sz + 5) != '\0') {
if (faceVertexCounter != 3) {
DefaultLogger::get()->warn("STL: A new facet begins but the old is not yet complete");
ASSIMP_LOG_WARN("STL: A new facet begins but the old is not yet complete");
}
faceVertexCounter = 0;
normalBuffer.push_back(aiVector3D());
@@ -302,7 +302,7 @@ void STLImporter::LoadASCIIFile( aiNode *root ) {
sz += 6;
SkipSpaces(&sz);
if (strncmp(sz,"normal",6)) {
DefaultLogger::get()->warn("STL: a facet normal vector was expected but not found");
ASSIMP_LOG_WARN("STL: a facet normal vector was expected but not found");
} else {
if (sz[6] == '\0') {
throw DeadlyImportError("STL: unexpected EOF while parsing facet");
@@ -319,7 +319,7 @@ void STLImporter::LoadASCIIFile( aiNode *root ) {
}
} else if (!strncmp(sz,"vertex",6) && ::IsSpaceOrNewLine(*(sz+6))) { // vertex 1.50000 1.50000 0.00000
if (faceVertexCounter >= 3) {
DefaultLogger::get()->error("STL: a facet with more than 3 vertices has been found");
ASSIMP_LOG_ERROR("STL: a facet with more than 3 vertices has been found");
++sz;
} else {
if (sz[6] == '\0') {
@@ -418,7 +418,7 @@ bool STLImporter::LoadBinaryFile()
// read the default vertex color for facets
bIsMaterialise = true;
DefaultLogger::get()->info("STL: Taking code path for Materialise files");
ASSIMP_LOG_INFO("STL: Taking code path for Materialise files");
const ai_real invByte = (ai_real)1.0 / ( ai_real )255.0;
clrColorDefault.r = (*sz2++) * invByte;
clrColorDefault.g = (*sz2++) * invByte;
@@ -500,7 +500,7 @@ bool STLImporter::LoadBinaryFile()
*pMesh->mColors[0]++ = this->clrColorDefault;
pMesh->mColors[0] -= pMesh->mNumVertices;
DefaultLogger::get()->info("STL: Mesh has vertex colors");
ASSIMP_LOG_INFO("STL: Mesh has vertex colors");
}
aiColor4D* clr = &pMesh->mColors[0][i*3];
clr->a = 1.0;