INtroduce new log macros.
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@@ -78,7 +78,7 @@ void SplitLargeMeshesProcess_Triangle::Execute( aiScene* pScene)
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{
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if (0xffffffff == this->LIMIT)return;
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DefaultLogger::get()->debug("SplitLargeMeshesProcess_Triangle begin");
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ASSIMP_LOG_DEBUG("SplitLargeMeshesProcess_Triangle begin");
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std::vector<std::pair<aiMesh*, unsigned int> > avList;
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for( unsigned int a = 0; a < pScene->mNumMeshes; a++)
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@@ -96,10 +96,11 @@ void SplitLargeMeshesProcess_Triangle::Execute( aiScene* pScene)
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// now we need to update all nodes
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this->UpdateNode(pScene->mRootNode,avList);
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DefaultLogger::get()->info("SplitLargeMeshesProcess_Triangle finished. Meshes have been split");
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ASSIMP_LOG_INFO("SplitLargeMeshesProcess_Triangle finished. Meshes have been split");
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}
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else {
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ASSIMP_LOG_DEBUG("SplitLargeMeshesProcess_Triangle finished. There was nothing to do");
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}
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else DefaultLogger::get()->debug("SplitLargeMeshesProcess_Triangle finished. There was nothing to do");
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return;
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}
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// ------------------------------------------------------------------------------------------------
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@@ -154,7 +155,7 @@ void SplitLargeMeshesProcess_Triangle::SplitMesh(
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{
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if (pMesh->mNumFaces > SplitLargeMeshesProcess_Triangle::LIMIT)
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{
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DefaultLogger::get()->info("Mesh exceeds the triangle limit. It will be split ...");
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ASSIMP_LOG_INFO("Mesh exceeds the triangle limit. It will be split ...");
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// we need to split this mesh into sub meshes
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// determine the size of a submesh
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@@ -378,7 +379,7 @@ void SplitLargeMeshesProcess_Vertex::Execute( aiScene* pScene)
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if (0xffffffff == this->LIMIT)return;
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DefaultLogger::get()->debug("SplitLargeMeshesProcess_Vertex begin");
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ASSIMP_LOG_DEBUG("SplitLargeMeshesProcess_Vertex begin");
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for( unsigned int a = 0; a < pScene->mNumMeshes; a++)
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this->SplitMesh(a, pScene->mMeshes[a],avList);
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@@ -394,10 +395,10 @@ void SplitLargeMeshesProcess_Vertex::Execute( aiScene* pScene)
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// now we need to update all nodes
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SplitLargeMeshesProcess_Triangle::UpdateNode(pScene->mRootNode,avList);
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DefaultLogger::get()->info("SplitLargeMeshesProcess_Vertex finished. Meshes have been split");
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ASSIMP_LOG_INFO("SplitLargeMeshesProcess_Vertex finished. Meshes have been split");
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} else {
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ASSIMP_LOG_DEBUG("SplitLargeMeshesProcess_Vertex finished. There was nothing to do");
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}
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else DefaultLogger::get()->debug("SplitLargeMeshesProcess_Vertex finished. There was nothing to do");
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return;
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}
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// ------------------------------------------------------------------------------------------------
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