- fbx: refactor parsing code, move all parsing stuff to FBXParser.cpp. Parsing errors now carry the prefix "FBX-Parser".
This commit is contained in:
@@ -45,8 +45,6 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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#ifndef ASSIMP_BUILD_NO_FBX_IMPORTER
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#include <functional>
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#include "FBXParser.h"
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#include "FBXDocument.h"
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#include "FBXUtil.h"
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@@ -96,322 +94,6 @@ void DOMWarning(const std::string& message, const Element* element /*= NULL*/)
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}
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// ------------------------------------------------------------------------------------------------
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// extract required compound scope
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const Scope& GetRequiredScope(const Element& el)
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{
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const Scope* const s = el.Compound();
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if(!s) {
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DOMError("expected compound scope",&el);
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}
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return *s;
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}
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// ------------------------------------------------------------------------------------------------
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// get token at a particular index
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const Token& GetRequiredToken(const Element& el, unsigned int index)
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{
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const TokenList& t = el.Tokens();
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if(index >= t.size()) {
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DOMError(Formatter::format( "missing token at index " ) << index,&el);
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}
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return *t[index];
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}
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// ------------------------------------------------------------------------------------------------
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// wrapper around ParseTokenAsID() with DOMError handling
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uint64_t ParseTokenAsID(const Token& t)
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{
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const char* err;
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const uint64_t i = ParseTokenAsID(t,err);
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if(err) {
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DOMError(err,t);
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}
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return i;
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}
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// ------------------------------------------------------------------------------------------------
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// wrapper around ParseTokenAsDim() with DOMError handling
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size_t ParseTokenAsDim(const Token& t)
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{
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const char* err;
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const size_t i = ParseTokenAsDim(t,err);
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if(err) {
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DOMError(err,t);
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}
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return i;
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}
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// ------------------------------------------------------------------------------------------------
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// wrapper around ParseTokenAsFloat() with DOMError handling
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float ParseTokenAsFloat(const Token& t)
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{
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const char* err;
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const float i = ParseTokenAsFloat(t,err);
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if(err) {
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DOMError(err,t);
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}
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return i;
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}
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// ------------------------------------------------------------------------------------------------
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// wrapper around ParseTokenAsInt() with DOMError handling
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int ParseTokenAsInt(const Token& t)
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{
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const char* err;
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const int i = ParseTokenAsInt(t,err);
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if(err) {
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DOMError(err,t);
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}
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return i;
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}
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// ------------------------------------------------------------------------------------------------
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// wrapper around ParseTokenAsString() with DOMError handling
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std::string ParseTokenAsString(const Token& t)
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{
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const char* err;
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const std::string& i = ParseTokenAsString(t,err);
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if(err) {
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DOMError(err,t);
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}
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return i;
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}
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// ------------------------------------------------------------------------------------------------
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// extract a required element from a scope, abort if the element cannot be found
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const Element& GetRequiredElement(const Scope& sc, const std::string& index, const Element* element /*= NULL*/)
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{
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const Element* el = sc[index];
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if(!el) {
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DOMError("did not find required element \"" + index + "\"",element);
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}
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return *el;
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}
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// XXX: tacke code duplication in the various ReadVectorDataArray() overloads below.
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// could use a type traits based solution.
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// ------------------------------------------------------------------------------------------------
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// read an array of float3 tuples
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void ReadVectorDataArray(std::vector<aiVector3D>& out, const Element& el)
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{
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out.clear();
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const TokenList& tok = el.Tokens();
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const size_t dim = ParseTokenAsDim(*tok[0]);
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// may throw bad_alloc if the input is rubbish, but this need
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// not to be prevented - importing would fail but we wouldn't
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// crash since assimp handles this case properly.
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out.reserve(dim);
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const Scope& scope = GetRequiredScope(el);
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const Element& a = GetRequiredElement(scope,"a",&el);
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if (a.Tokens().size() % 3 != 0) {
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DOMError("number of floats is not a multiple of three (3)",&el);
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}
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for (TokenList::const_iterator it = a.Tokens().begin(), end = a.Tokens().end(); it != end; ) {
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aiVector3D v;
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v.x = ParseTokenAsFloat(**it++);
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v.y = ParseTokenAsFloat(**it++);
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v.z = ParseTokenAsFloat(**it++);
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out.push_back(v);
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}
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}
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// ------------------------------------------------------------------------------------------------
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// read an array of color4 tuples
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void ReadVectorDataArray(std::vector<aiColor4D>& out, const Element& el)
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{
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out.clear();
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const TokenList& tok = el.Tokens();
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const size_t dim = ParseTokenAsDim(*tok[0]);
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// see notes in ReadVectorDataArray() above
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out.reserve(dim);
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const Scope& scope = GetRequiredScope(el);
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const Element& a = GetRequiredElement(scope,"a",&el);
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if (a.Tokens().size() % 4 != 0) {
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DOMError("number of floats is not a multiple of four (4)",&el);
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}
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for (TokenList::const_iterator it = a.Tokens().begin(), end = a.Tokens().end(); it != end; ) {
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aiColor4D v;
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v.r = ParseTokenAsFloat(**it++);
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v.g = ParseTokenAsFloat(**it++);
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v.b = ParseTokenAsFloat(**it++);
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v.a = ParseTokenAsFloat(**it++);
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out.push_back(v);
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}
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}
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// ------------------------------------------------------------------------------------------------
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// read an array of float2 tuples
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void ReadVectorDataArray(std::vector<aiVector2D>& out, const Element& el)
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{
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out.clear();
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const TokenList& tok = el.Tokens();
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const size_t dim = ParseTokenAsDim(*tok[0]);
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// see notes in ReadVectorDataArray() above
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out.reserve(dim);
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const Scope& scope = GetRequiredScope(el);
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const Element& a = GetRequiredElement(scope,"a",&el);
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if (a.Tokens().size() % 2 != 0) {
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DOMError("number of floats is not a multiple of two (2)",&el);
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}
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for (TokenList::const_iterator it = a.Tokens().begin(), end = a.Tokens().end(); it != end; ) {
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aiVector2D v;
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v.x = ParseTokenAsFloat(**it++);
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v.y = ParseTokenAsFloat(**it++);
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out.push_back(v);
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}
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}
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// ------------------------------------------------------------------------------------------------
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// read an array of ints
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void ReadVectorDataArray(std::vector<int>& out, const Element& el)
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{
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out.clear();
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const TokenList& tok = el.Tokens();
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const size_t dim = ParseTokenAsDim(*tok[0]);
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// see notes in ReadVectorDataArray()
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out.reserve(dim);
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const Scope& scope = GetRequiredScope(el);
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const Element& a = GetRequiredElement(scope,"a",&el);
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for (TokenList::const_iterator it = a.Tokens().begin(), end = a.Tokens().end(); it != end; ) {
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const int ival = ParseTokenAsInt(**it++);
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out.push_back(ival);
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}
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}
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// ------------------------------------------------------------------------------------------------
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// read an array of floats
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void ReadVectorDataArray(std::vector<float>& out, const Element& el)
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{
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out.clear();
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const TokenList& tok = el.Tokens();
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const size_t dim = ParseTokenAsDim(*tok[0]);
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// see notes in ReadVectorDataArray()
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out.reserve(dim);
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const Scope& scope = GetRequiredScope(el);
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const Element& a = GetRequiredElement(scope,"a",&el);
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for (TokenList::const_iterator it = a.Tokens().begin(), end = a.Tokens().end(); it != end; ) {
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const float ival = ParseTokenAsFloat(**it++);
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out.push_back(ival);
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}
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}
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// ------------------------------------------------------------------------------------------------
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// read an array of uints
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void ReadVectorDataArray(std::vector<unsigned int>& out, const Element& el)
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{
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out.clear();
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const TokenList& tok = el.Tokens();
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const size_t dim = ParseTokenAsDim(*tok[0]);
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// see notes in ReadVectorDataArray()
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out.reserve(dim);
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const Scope& scope = GetRequiredScope(el);
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const Element& a = GetRequiredElement(scope,"a",&el);
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for (TokenList::const_iterator it = a.Tokens().begin(), end = a.Tokens().end(); it != end; ) {
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const int ival = ParseTokenAsInt(**it++);
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if(ival < 0) {
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DOMError("encountered negative integer index");
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}
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out.push_back(static_cast<unsigned int>(ival));
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}
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}
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// ------------------------------------------------------------------------------------------------
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// read an array of uint64_ts
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void ReadVectorDataArray(std::vector<uint64_t>& out, const Element& el)
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{
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out.clear();
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const TokenList& tok = el.Tokens();
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const size_t dim = ParseTokenAsDim(*tok[0]);
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// see notes in ReadVectorDataArray()
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out.reserve(dim);
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const Scope& scope = GetRequiredScope(el);
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const Element& a = GetRequiredElement(scope,"a",&el);
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for (TokenList::const_iterator it = a.Tokens().begin(), end = a.Tokens().end(); it != end; ) {
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const uint64_t ival = ParseTokenAsID(**it++);
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out.push_back(ival);
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}
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}
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// ------------------------------------------------------------------------------------------------
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aiMatrix4x4 ReadMatrix(const Element& element)
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{
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std::vector<float> values;
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ReadVectorDataArray(values,element);
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if(values.size() != 16) {
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DOMError("expected 16 matrix elements");
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}
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aiMatrix4x4 result;
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result.a1 = values[0];
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result.a2 = values[1];
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result.a3 = values[2];
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result.a4 = values[3];
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result.b1 = values[4];
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result.b2 = values[5];
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result.b3 = values[6];
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result.b4 = values[7];
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result.c1 = values[8];
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result.c2 = values[9];
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result.c3 = values[10];
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result.c4 = values[11];
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result.d1 = values[12];
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result.d2 = values[13];
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result.d3 = values[14];
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result.d4 = values[15];
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result.Transpose();
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return result;
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}
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// ------------------------------------------------------------------------------------------------
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// fetch a property table and the corresponding property template
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boost::shared_ptr<const PropertyTable> GetPropertyTable(const Document& doc,
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