Refactoring: Code cleanup post-processing.

This commit is contained in:
Kim Kulling
2023-03-14 23:32:03 +01:00
parent 1147f0c8bd
commit 31ae9cde1c
29 changed files with 93 additions and 149 deletions

View File

@@ -59,13 +59,10 @@ namespace Assimp {
/** ComputeUVMappingProcess - converts special mappings, such as spherical,
* cylindrical or boxed to proper UV coordinates for rendering.
*/
class ComputeUVMappingProcess : public BaseProcess
{
public:
ComputeUVMappingProcess();
~ComputeUVMappingProcess();
class ComputeUVMappingProcess : public BaseProcess {
public:
ComputeUVMappingProcess() = default;
~ComputeUVMappingProcess() override = default;
// -------------------------------------------------------------------
/** Returns whether the processing step is present in the given flag field.
@@ -73,14 +70,14 @@ public:
* combination of #aiPostProcessSteps.
* @return true if the process is present in this flag fields, false if not.
*/
bool IsActive( unsigned int pFlags) const;
bool IsActive( unsigned int pFlags) const override;
// -------------------------------------------------------------------
/** Executes the post processing step on the given imported data.
* At the moment a process is not supposed to fail.
* @param pScene The imported data to work at.
*/
void Execute( aiScene* pScene);
void Execute( aiScene* pScene) override;
protected:
@@ -125,8 +122,7 @@ protected:
private:
// temporary structure to describe a mapping
struct MappingInfo
{
struct MappingInfo {
explicit MappingInfo(aiTextureMapping _type)
: type (_type)
, axis (0.f,1.f,0.f)
@@ -137,8 +133,7 @@ private:
aiVector3D axis;
unsigned int uv;
bool operator== (const MappingInfo& other)
{
bool operator== (const MappingInfo& other) {
return type == other.type && axis == other.axis;
}
};