Refactoring: Code cleanup post-processing.
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@@ -64,15 +64,14 @@ public:
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* combination of #aiPostProcessSteps.
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* @return true if the process is present in this flag fields, false if not.
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*/
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bool IsActive( unsigned int pFlags) const;
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bool IsActive( unsigned int pFlags) const override;
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// -------------------------------------------------------------------
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/** Executes the post processing step on the given imported data.
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* At the moment a process is not supposed to fail.
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* @param pScene The imported data to work at.
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*/
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void Execute( aiScene* pScene);
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void Execute( aiScene* pScene) override;
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private:
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bool DropMeshFaceNormals(aiMesh* pcMesh);
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