Refactoring: Code cleanup post-processing.
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@@ -68,13 +68,13 @@ public:
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~EmbedTexturesProcess() override = default;
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/// Overwritten, @see BaseProcess
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virtual bool IsActive(unsigned int pFlags) const;
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bool IsActive(unsigned int pFlags) const override;
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/// Overwritten, @see BaseProcess
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virtual void SetupProperties(const Importer* pImp);
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void SetupProperties(const Importer* pImp) override;
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/// Overwritten, @see BaseProcess
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virtual void Execute(aiScene* pScene);
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virtual void Execute(aiScene* pScene) override;
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private:
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// Resolve the path and add the file content to the scene as a texture.
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