Refactoring: Code cleanup post-processing.

This commit is contained in:
Kim Kulling
2023-03-14 23:32:03 +01:00
parent 1147f0c8bd
commit 31ae9cde1c
29 changed files with 93 additions and 149 deletions

View File

@@ -50,7 +50,8 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
#include "PostProcessing/ProcessHelper.h"
class FindInstancesProcessTest;
namespace Assimp {
namespace Assimp {
// -------------------------------------------------------------------------------
/** @brief Get a pseudo(!)-hash representing a mesh.
@@ -60,8 +61,7 @@ namespace Assimp {
* @param in Input mesh
* @return Hash.
*/
inline
uint64_t GetMeshHash(aiMesh* in) {
inline uint64_t GetMeshHash(aiMesh* in) {
ai_assert(nullptr != in);
// ... get an unique value representing the vertex format of the mesh
@@ -83,8 +83,7 @@ uint64_t GetMeshHash(aiMesh* in) {
* @param e Epsilon
* @return true if the arrays are identical
*/
inline
bool CompareArrays(const aiVector3D* first, const aiVector3D* second,
inline bool CompareArrays(const aiVector3D* first, const aiVector3D* second,
unsigned int size, float e) {
for (const aiVector3D* end = first+size; first != end; ++first,++second) {
if ( (*first - *second).SquareLength() >= e)
@@ -114,15 +113,15 @@ public:
// -------------------------------------------------------------------
// Check whether step is active in given flags combination
bool IsActive( unsigned int pFlags) const;
bool IsActive( unsigned int pFlags) const override;
// -------------------------------------------------------------------
// Execute step on a given scene
void Execute( aiScene* pScene);
void Execute( aiScene* pScene) override;
// -------------------------------------------------------------------
// Setup properties prior to executing the process
void SetupProperties(const Importer* pImp);
void SetupProperties(const Importer* pImp) override;
private:
bool configSpeedFlag;