Refactoring: Code cleanup post-processing.
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@@ -71,15 +71,15 @@ public:
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// -------------------------------------------------------------------
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/// Returns active state.
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bool IsActive(unsigned int pFlags) const;
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bool IsActive(unsigned int pFlags) const override;
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// -------------------------------------------------------------------
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/// Setup import settings
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void SetupProperties(const Importer *pImp);
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void SetupProperties(const Importer *pImp) override;
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// -------------------------------------------------------------------
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/// Run the step
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void Execute(aiScene *pScene);
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void Execute(aiScene *pScene) override;
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// -------------------------------------------------------------------
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/// Executes the post-processing step on the given mesh
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