Refactoring: Code cleanup post-processing.
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@@ -66,15 +66,15 @@ public:
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// -------------------------------------------------------------------
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// Check whether step is active
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bool IsActive( unsigned int pFlags) const;
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bool IsActive( unsigned int pFlags) const override;
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// -------------------------------------------------------------------
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// Execute step on a given scene
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void Execute( aiScene* pScene);
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void Execute( aiScene* pScene) override;
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// -------------------------------------------------------------------
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// Setup import settings
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void SetupProperties(const Importer* pImp);
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void SetupProperties(const Importer* pImp) override;
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// -------------------------------------------------------------------
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/** @brief Set list of fixed (inmutable) materials
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