Refactoring: Code cleanup post-processing.
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@@ -99,7 +99,7 @@ public:
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* @return true if the process is present in this flag fields,
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* false if not.
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*/
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bool IsActive( unsigned int pFlags) const;
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bool IsActive( unsigned int pFlags) const override;
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// -------------------------------------------------------------------
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/** Called prior to ExecuteOnScene().
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@@ -121,7 +121,7 @@ public:
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* At the moment a process is not supposed to fail.
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* @param pScene The imported data to work at.
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*/
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void Execute( aiScene* pScene);
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void Execute( aiScene* pScene) override;
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// -------------------------------------------------------------------
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//! Apply the algorithm to a given mesh
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