fix color handling in opengex importer.
Signed-off-by: Kim Kulling <kim.kulling@googlemail.com>
This commit is contained in:
@@ -728,17 +728,18 @@ void OpenGEXImporter::handleIndexArrayNode( ODDLParser::DDLNode *node, aiScene *
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}
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//------------------------------------------------------------------------------------------------
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static void getColorRGB( aiColor3D *pColor, Value *data ) {
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if( NULL == pColor || NULL == data ) {
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static void getColorRGB( aiColor3D *pColor, DataArrayList *colList ) {
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if( NULL == pColor || NULL == colList ) {
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return;
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}
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pColor->r = data->getFloat();
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data = data->getNext();
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pColor->g = data->getFloat();
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data = data->getNext();
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pColor->b = data->getFloat();
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data = data->getNext();
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ai_assert( 3, colList->m_numItems );
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Value *val( colList->m_dataList );
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pColor->r = val->getFloat();
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val = val->getNext();
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pColor->g = val->getFloat();
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val = val->getNext();
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pColor->b = val->getFloat();
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}
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//------------------------------------------------------------------------------------------------
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@@ -780,8 +781,12 @@ void OpenGEXImporter::handleColorNode( ODDLParser::DDLNode *node, aiScene *pScen
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Property *prop = node->findPropertyByName( "attrib" );
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if( NULL != prop ) {
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if( NULL != prop->m_value ) {
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DataArrayList *colList( node->getDataArrayList() );
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if( NULL == colList ) {
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return;
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}
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aiColor3D col;
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getColorRGB( &col, prop->m_value );
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getColorRGB( &col, colList );
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const ColorType colType( getColorType( prop->m_key ) );
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if( DiffuseColor == colType ) {
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m_currentMaterial->AddProperty( &col, 1, AI_MATKEY_COLOR_DIFFUSE );
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