Update FBXConverter.cpp
Replaces a 0 by nullptr.
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@@ -1532,7 +1532,7 @@ aiString Converter::GetTexturePath(const Texture* tex)
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path.Set(tex->RelativeFilename());
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const Video* media = tex->Media();
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if (media != 0) {
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if (media != nullptr) {
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bool textureReady = false; //tells if our texture is ready (if it was loaded or if it was found)
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unsigned int index;
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