fix: colladaloader is now a bit more tolerant to empty top-level (library) elements. See https://sourceforge.net/tracker/index.php?func=detail&aid=3008871&group_id=226462&atid=1067632
git-svn-id: https://assimp.svn.sourceforge.net/svnroot/assimp/trunk@744 67173fc5-114c-0410-ac8e-9d2fd5bffc1f
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@@ -246,6 +246,9 @@ void ColladaParser::ReadAssetInfo()
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// Reads the animation library
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void ColladaParser::ReadAnimationLibrary()
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{
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if (mReader->isEmptyElement()) {
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return;
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}
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while( mReader->read())
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{
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if( mReader->getNodeType() == irr::io::EXN_ELEMENT)
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@@ -425,6 +428,9 @@ void ColladaParser::ReadAnimationSampler( Collada::AnimationChannel& pChannel)
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// Reads the skeleton controller library
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void ColladaParser::ReadControllerLibrary()
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{
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if (mReader->isEmptyElement()) {
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return;
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}
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while( mReader->read())
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{
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if( mReader->getNodeType() == irr::io::EXN_ELEMENT)
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@@ -673,6 +679,9 @@ void ColladaParser::ReadControllerWeights( Collada::Controller& pController)
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// Reads the image library contents
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void ColladaParser::ReadImageLibrary()
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{
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if (mReader->isEmptyElement()) {
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return;
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}
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while( mReader->read())
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{
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if( mReader->getNodeType() == irr::io::EXN_ELEMENT) {
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@@ -794,6 +803,9 @@ void ColladaParser::ReadImage( Collada::Image& pImage)
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// Reads the material library
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void ColladaParser::ReadMaterialLibrary()
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{
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if (mReader->isEmptyElement()) {
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return;
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}
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while( mReader->read())
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{
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if( mReader->getNodeType() == irr::io::EXN_ELEMENT)
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@@ -826,6 +838,9 @@ void ColladaParser::ReadMaterialLibrary()
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// Reads the light library
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void ColladaParser::ReadLightLibrary()
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{
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if (mReader->isEmptyElement()) {
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return;
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}
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while( mReader->read())
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{
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if( mReader->getNodeType() == irr::io::EXN_ELEMENT) {
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@@ -857,6 +872,9 @@ void ColladaParser::ReadLightLibrary()
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// Reads the camera library
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void ColladaParser::ReadCameraLibrary()
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{
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if (mReader->isEmptyElement()) {
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return;
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}
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while( mReader->read())
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{
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if( mReader->getNodeType() == irr::io::EXN_ELEMENT) {
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@@ -1043,6 +1061,10 @@ void ColladaParser::ReadCamera( Collada::Camera& pCamera)
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// Reads the effect library
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void ColladaParser::ReadEffectLibrary()
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{
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if (mReader->isEmptyElement()) {
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return;
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}
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while( mReader->read())
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{
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if( mReader->getNodeType() == irr::io::EXN_ELEMENT) {
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@@ -1195,8 +1217,9 @@ void ColladaParser::ReadEffectProfileCommon( Collada::Effect& pEffect)
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// Read texture wrapping + UV transform settings from a profile==Maya chunk
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void ColladaParser::ReadSamplerProperties( Sampler& out )
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{
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if (mReader->isEmptyElement())
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if (mReader->isEmptyElement()) {
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return;
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}
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while( mReader->read())
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{
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