ASE and 3DS cleanup - face ordering improved.
Further work on target camera animation support in both loaders. Some general animation problems in both formats remaining, too. Added GenUVCoords and TransformUV-steps (see ML). The latter has been fully implemented, test file are there. GenUVCoords is a dummy for the moment. Boost workaround for shared_array. Further work on the documentation. Updated material system (see ML). Bug fixing in the AC loader, lights are now supported, too. git-svn-id: https://assimp.svn.sourceforge.net/svnroot/assimp/trunk@243 67173fc5-114c-0410-ac8e-9d2fd5bffc1f
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@@ -110,7 +110,7 @@ bool BaseImporter::SearchFileHeaderForToken(IOSystem* pIOHandler,
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if (pStream.get() )
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{
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// read 200 characters from the file
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boost::scoped_ptr<char> _buffer (new char[searchBytes]);
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boost::scoped_array<char> _buffer (new char[searchBytes+1 /* for the '\0' */]);
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char* buffer = _buffer.get();
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unsigned int read = (unsigned int)pStream->Read(buffer,1,searchBytes);
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