ASE and 3DS cleanup - face ordering improved.
Further work on target camera animation support in both loaders. Some general animation problems in both formats remaining, too. Added GenUVCoords and TransformUV-steps (see ML). The latter has been fully implemented, test file are there. GenUVCoords is a dummy for the moment. Boost workaround for shared_array. Further work on the documentation. Updated material system (see ML). Bug fixing in the AC loader, lights are now supported, too. git-svn-id: https://assimp.svn.sourceforge.net/svnroot/assimp/trunk@243 67173fc5-114c-0410-ac8e-9d2fd5bffc1f
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@@ -108,6 +108,13 @@ protected:
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*/
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void ProcessMesh( aiMesh* pMesh);
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// -------------------------------------------------------------------
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/** Converts a single material to left handed coordinates.
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* This simply means all UV offsets are inverted.
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* @param mat The material to convert.
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*/
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void ProcessMaterial (aiMaterial* mat);
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// -------------------------------------------------------------------
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/** Converts the given animation to LH coordinates.
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* The rotation and translation keys are transformed, the scale keys
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