ASE and 3DS cleanup - face ordering improved.

Further work on target camera animation support in both loaders. Some general animation problems in both formats remaining, too. 
Added GenUVCoords and TransformUV-steps (see ML). The latter has been fully implemented, test file are there. GenUVCoords is a dummy for the moment.
Boost workaround for shared_array.
Further work on the documentation.
Updated material system (see ML).
Bug fixing in the AC loader, lights are now supported, too.


git-svn-id: https://assimp.svn.sourceforge.net/svnroot/assimp/trunk@243 67173fc5-114c-0410-ac8e-9d2fd5bffc1f
This commit is contained in:
aramis_acg
2008-11-16 21:56:45 +00:00
parent 130f0f39f7
commit 32342857d8
57 changed files with 3522 additions and 2475 deletions

View File

@@ -108,6 +108,13 @@ protected:
*/
void ProcessMesh( aiMesh* pMesh);
// -------------------------------------------------------------------
/** Converts a single material to left handed coordinates.
* This simply means all UV offsets are inverted.
* @param mat The material to convert.
*/
void ProcessMaterial (aiMaterial* mat);
// -------------------------------------------------------------------
/** Converts the given animation to LH coordinates.
* The rotation and translation keys are transformed, the scale keys