ASE and 3DS cleanup - face ordering improved.
Further work on target camera animation support in both loaders. Some general animation problems in both formats remaining, too. Added GenUVCoords and TransformUV-steps (see ML). The latter has been fully implemented, test file are there. GenUVCoords is a dummy for the moment. Boost workaround for shared_array. Further work on the documentation. Updated material system (see ML). Bug fixing in the AC loader, lights are now supported, too. git-svn-id: https://assimp.svn.sourceforge.net/svnroot/assimp/trunk@243 67173fc5-114c-0410-ac8e-9d2fd5bffc1f
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@@ -134,11 +134,10 @@ protected:
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/** Search the material data structure for invalid or corrupt
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* texture keys.
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* @param pMaterial Input material
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* @param szType Type of the texture (the purpose string that
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* occurs in material keys, e.g. "diffuse", "ambient")
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* @param type Type of the texture
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*/
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void SearchForInvalidTextures(const aiMaterial* pMaterial,
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const char* szType);
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aiTextureType type);
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// -------------------------------------------------------------------
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/** Validates a texture
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