# make source UV index for tangent space computation configurable via the AI_CONFIG_PP_CT_TEXTURE_CHANNEL_INDEX option.
git-svn-id: https://assimp.svn.sourceforge.net/svnroot/assimp/trunk@1027 67173fc5-114c-0410-ac8e-9d2fd5bffc1f
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@@ -102,6 +102,7 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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// Various stuff to fine-tune the behavior of a specific post processing step.
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// ###########################################################################
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// ---------------------------------------------------------------------------
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/** @brief Maximum bone count per mesh for the SplitbyBoneCount step.
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*
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@@ -123,16 +124,25 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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// ---------------------------------------------------------------------------
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/** @brief Specifies the maximum angle that may be between two vertex tangents
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* that their tangents and bitangents are smoothed.
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* that their tangents and bi-tangents are smoothed.
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*
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* This applies to the CalcTangentSpace-Step. The angle is specified
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* in degrees, so 180 is PI. The default value is
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* 45 degrees. The maximum value is 175.
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* Property type: float.
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* in degrees. The maximum value is 175.
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* Property type: float. Default value: 45 degrees
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*/
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#define AI_CONFIG_PP_CT_MAX_SMOOTHING_ANGLE \
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"PP_CT_MAX_SMOOTHING_ANGLE"
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// ---------------------------------------------------------------------------
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/** @brief Source UV channel for tangent space computation.
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*
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* The specified channel must exist or an error will be raised.
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* Property type: integer. Default value: 0
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*/
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// ---------------------------------------------------------------------------
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#define AI_CONFIG_PP_CT_TEXTURE_CHANNEL_INDEX \
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"PP_CT_TEXTURE_CHANNEL_INDEX"
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// ---------------------------------------------------------------------------
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/** @brief Specifies the maximum angle that may be between two face normals
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* at the same vertex position that their are smoothed together.
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