[+] X3D importer.
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156
code/X3DImporter_Texturing.cpp
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156
code/X3DImporter_Texturing.cpp
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/// \file X3DImporter_Texturing.cpp
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/// \brief Parsing data from nodes of "Texturing" set of X3D.
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/// \date 2015-2016
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/// \author nevorek@gmail.com
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#ifndef ASSIMP_BUILD_NO_X3D_IMPORTER
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#include "X3DImporter.hpp"
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#include "X3DImporter_Macro.hpp"
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namespace Assimp
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{
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// <ImageTexture
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// DEF="" ID
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// USE="" IDREF
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// repeatS="true" SFBool
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// repeatT="true" SFBool
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// url="" MFString
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// />
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// When the url field contains no values ([]), texturing is disabled.
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void X3DImporter::ParseNode_Texturing_ImageTexture()
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{
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std::string use, def;
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bool repeatS = true;
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bool repeatT = true;
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std::list<std::string> url;
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CX3DImporter_NodeElement* ne;
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MACRO_ATTRREAD_LOOPBEG;
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MACRO_ATTRREAD_CHECKUSEDEF_RET(def, use);
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MACRO_ATTRREAD_CHECK_RET("repeatS", repeatS, XML_ReadNode_GetAttrVal_AsBool);
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MACRO_ATTRREAD_CHECK_RET("repeatT", repeatT, XML_ReadNode_GetAttrVal_AsBool);
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MACRO_ATTRREAD_CHECK_REF("url", url, XML_ReadNode_GetAttrVal_AsListS);
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MACRO_ATTRREAD_LOOPEND;
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// if "USE" defined then find already defined element.
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if(!use.empty())
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{
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MACRO_USE_CHECKANDAPPLY(def, use, ENET_ImageTexture, ne);
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}
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else
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{
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// create and if needed - define new geometry object.
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ne = new CX3DImporter_NodeElement_ImageTexture(NodeElement_Cur);
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if(!def.empty()) ne->ID = def;
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((CX3DImporter_NodeElement_ImageTexture*)ne)->RepeatS = repeatS;
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((CX3DImporter_NodeElement_ImageTexture*)ne)->RepeatT = repeatT;
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// Attribute "url" can contain list of strings. But we need only one - first.
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if(url.size() > 0)
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((CX3DImporter_NodeElement_ImageTexture*)ne)->URL = url.front();
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else
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((CX3DImporter_NodeElement_ImageTexture*)ne)->URL = "";
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// check for X3DMetadataObject childs.
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if(!mReader->isEmptyElement())
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ParseNode_Metadata(ne, "ImageTexture");
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else
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NodeElement_Cur->Child.push_back(ne);// add made object as child to current element
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NodeElement_List.push_back(ne);// add element to node element list because its a new object in graph
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}// if(!use.empty()) else
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}
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// <TextureCoordinate
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// DEF="" ID
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// USE="" IDREF
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// point="" MFVec3f [inputOutput]
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// />
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void X3DImporter::ParseNode_Texturing_TextureCoordinate()
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{
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std::string use, def;
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std::list<aiVector2D> point;
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CX3DImporter_NodeElement* ne;
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MACRO_ATTRREAD_LOOPBEG;
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MACRO_ATTRREAD_CHECKUSEDEF_RET(def, use);
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MACRO_ATTRREAD_CHECK_REF("point", point, XML_ReadNode_GetAttrVal_AsListVec2f);
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MACRO_ATTRREAD_LOOPEND;
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// if "USE" defined then find already defined element.
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if(!use.empty())
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{
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MACRO_USE_CHECKANDAPPLY(def, use, ENET_TextureCoordinate, ne);
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}
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else
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{
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// create and if needed - define new geometry object.
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ne = new CX3DImporter_NodeElement_TextureCoordinate(NodeElement_Cur);
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if(!def.empty()) ne->ID = def;
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((CX3DImporter_NodeElement_TextureCoordinate*)ne)->Value = point;
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// check for X3DMetadataObject childs.
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if(!mReader->isEmptyElement())
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ParseNode_Metadata(ne, "TextureCoordinate");
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else
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NodeElement_Cur->Child.push_back(ne);// add made object as child to current element
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NodeElement_List.push_back(ne);// add element to node element list because its a new object in graph
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}// if(!use.empty()) else
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}
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// <TextureTransform
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// DEF="" ID
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// USE="" IDREF
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// center="0 0" SFVec2f [inputOutput]
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// rotation="0" SFFloat [inputOutput]
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// scale="1 1" SFVec2f [inputOutput]
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// translation="0 0" SFVec2f [inputOutput]
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// />
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void X3DImporter::ParseNode_Texturing_TextureTransform()
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{
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std::string use, def;
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aiVector2D center(0, 0);
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float rotation = 0;
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aiVector2D scale(1, 1);
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aiVector2D translation(0, 0);
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CX3DImporter_NodeElement* ne;
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MACRO_ATTRREAD_LOOPBEG;
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MACRO_ATTRREAD_CHECKUSEDEF_RET(def, use);
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MACRO_ATTRREAD_CHECK_REF("center", center, XML_ReadNode_GetAttrVal_AsVec2f);
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MACRO_ATTRREAD_CHECK_RET("rotation", rotation, XML_ReadNode_GetAttrVal_AsFloat);
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MACRO_ATTRREAD_CHECK_REF("scale", scale, XML_ReadNode_GetAttrVal_AsVec2f);
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MACRO_ATTRREAD_CHECK_REF("translation", translation, XML_ReadNode_GetAttrVal_AsVec2f);
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MACRO_ATTRREAD_LOOPEND;
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// if "USE" defined then find already defined element.
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if(!use.empty())
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{
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MACRO_USE_CHECKANDAPPLY(def, use, ENET_TextureTransform, ne);
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}
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else
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{
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// create and if needed - define new geometry object.
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ne = new CX3DImporter_NodeElement_TextureTransform(NodeElement_Cur);
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if(!def.empty()) ne->ID = def;
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((CX3DImporter_NodeElement_TextureTransform*)ne)->Center = center;
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((CX3DImporter_NodeElement_TextureTransform*)ne)->Rotation = rotation;
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((CX3DImporter_NodeElement_TextureTransform*)ne)->Scale = scale;
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((CX3DImporter_NodeElement_TextureTransform*)ne)->Translation = translation;
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// check for X3DMetadataObject childs.
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if(!mReader->isEmptyElement())
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ParseNode_Metadata(ne, "TextureTransform");
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else
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NodeElement_Cur->Child.push_back(ne);// add made object as child to current element
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NodeElement_List.push_back(ne);// add element to node element list because its a new object in graph
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}// if(!use.empty()) else
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}
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}// namespace Assimp
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#endif // !ASSIMP_BUILD_NO_X3D_IMPORTER
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