Fix crashes (#6138)
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@@ -1406,10 +1406,13 @@ void Parser::ParseLV4MeshBonesVertices(unsigned int iNumVertices, ASE::Mesh &mes
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if (TokenMatch(mFilePtr, "MESH_BONE_VERTEX", 16)) {
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// read the vertex index
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unsigned int iIndex = strtoul10(mFilePtr, &mFilePtr);
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if (iIndex >= mesh.mBoneVertices.size()) {
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iIndex = (unsigned int)mesh.mBoneVertices.size() - 1;
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if (mesh.mBoneVertices.empty()) {
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SkipSection();
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}
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if (iIndex >= mesh.mBoneVertices.size() ) {
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LogWarning("Bone vertex index is out of bounds. Using the largest valid "
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"bone vertex index instead");
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iIndex = (unsigned int)mesh.mBoneVertices.size() - 1;
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}
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// --- ignored
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