Added mesh name importing to .X ascii format.
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@@ -294,6 +294,9 @@ void XFileImporter::CreateMeshes( aiScene* pScene, aiNode* pNode, const std::vec
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mesh->mNumFaces = (unsigned int)faces.size();
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mesh->mFaces = new aiFace[mesh->mNumFaces];
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// name
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mesh->mName.Set(sourceMesh->mName);
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// normals?
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if( sourceMesh->mNormals.size() > 0)
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mesh->mNormals = new aiVector3D[numVertices];
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