Added mesh name importing to .X ascii format.
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@@ -414,7 +414,7 @@ void XFileParser::ParseDataObjectFrame( Node* pParent)
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else
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if( objectName == "Mesh")
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{
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Mesh* mesh = new Mesh;
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Mesh* mesh = new Mesh(name);
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node->mMeshes.push_back( mesh);
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ParseDataObjectMesh( mesh);
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} else
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