Ogre: Use C++11 range-based for loop

This commit is contained in:
Turo Lamminen
2016-05-22 01:44:37 +03:00
parent 3eb9b8e91b
commit 32e4dd0bd1
3 changed files with 34 additions and 41 deletions

View File

@@ -501,10 +501,8 @@ void OgreBinarySerializer::NormalizeBoneWeights(VertexData *vertexData) const
Some exporters wont care if the sum of all bone weights
for a single vertex equals 1 or not, so validate here. */
const float epsilon = 0.05f;
for(std::set<uint32_t>::const_iterator iter=influencedVertices.begin(), end=influencedVertices.end(); iter != end; ++iter)
for (const uint32_t vertexIndex : influencedVertices)
{
const uint32_t vertexIndex = (*iter);
float sum = 0.0f;
for (VertexBoneAssignmentList::const_iterator baIter=vertexData->boneAssignments.begin(), baEnd=vertexData->boneAssignments.end(); baIter != baEnd; ++baIter)
{
@@ -513,10 +511,10 @@ void OgreBinarySerializer::NormalizeBoneWeights(VertexData *vertexData) const
}
if ((sum < (1.0f - epsilon)) || (sum > (1.0f + epsilon)))
{
for (VertexBoneAssignmentList::iterator baIter=vertexData->boneAssignments.begin(), baEnd=vertexData->boneAssignments.end(); baIter != baEnd; ++baIter)
for (auto &boneAssign : vertexData->boneAssignments)
{
if (baIter->vertexIndex == vertexIndex)
baIter->weight /= sum;
if (boneAssign.vertexIndex == vertexIndex)
boneAssign.weight /= sum;
}
}
}