Some review findings.
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@@ -362,9 +362,7 @@ int CDisplay::ReplaceCurrentTexture(const char* szPath)
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*tex = piTexture;
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m_pcCurrentTexture->piTexture = tex;
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//if (!pcMesh->bSharedFX){
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pcMesh->piEffect->SetTexture(tex_string,piTexture);
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//}
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pcMesh->piEffect->SetTexture(tex_string,piTexture);
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}
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}
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@@ -562,7 +560,6 @@ int CDisplay::AddMaterialToDisplayList(HTREEITEM hRoot,
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tvi.iImage = m_aiImageList[AI_VIEW_IMGLIST_MATERIAL];
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tvi.iSelectedImage = m_aiImageList[AI_VIEW_IMGLIST_MATERIAL];
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tvi.lParam = (LPARAM)10;
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//tvi.state = TVIS_EXPANDED | TVIS_EXPANDEDONCE ;
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sNew.itemex = tvi;
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sNew.hInsertAfter = TVI_LAST;
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@@ -629,7 +626,7 @@ int CDisplay::AddMaterialToDisplayList(HTREEITEM hRoot,
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return 1;
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}
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//-------------------------------------------------------------------------------
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// Expand all elements in the treeview
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// Expand all elements in the tree-view
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int CDisplay::ExpandTree()
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{
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// expand all materials
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@@ -779,7 +776,7 @@ int CDisplay::OnRender()
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// Now render the log display in the upper right corner of the window
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CLogDisplay::Instance().OnRender();
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// present the backbuffer
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// present the back-buffer
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g_piDevice->EndScene();
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g_piDevice->Present(NULL,NULL,NULL,NULL);
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@@ -1593,7 +1590,7 @@ int CDisplay::HandleInput()
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return 1;
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}
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//-------------------------------------------------------------------------------
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// Process input for an empty scen view to allow for skybox rotations
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// Process input for an empty scene view to allow for sky-box rotations
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int CDisplay::HandleInputEmptyScene()
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{
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if(CBackgroundPainter::TEXTURE_CUBE == CBackgroundPainter::Instance().GetMode())
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@@ -2035,7 +2032,7 @@ int CDisplay::RenderNode (aiNode* piNode,const aiMatrix4x4& piMatrix,
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g_piDevice->SetVertexDeclaration( gDefaultVertexDecl);
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if (g_sOptions.bNoAlphaBlending) {
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// manually disable alphablending
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// manually disable alpha-blending
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g_piDevice->SetRenderState(D3DRS_ALPHABLENDENABLE,FALSE);
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}
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@@ -2199,9 +2196,6 @@ int CDisplay::RenderTextureView()
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// it might be that there is no texture ...
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if (!m_pcCurrentTexture->piTexture)
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{
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// FIX: no such log message. it would be repeated to often
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//CLogDisplay::Instance().AddEntry("Unable to display texture. Image is unreachable.",
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// D3DCOLOR_ARGB(0xFF,0xFF,0,0));
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return 0;
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}
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@@ -2296,5 +2290,6 @@ int CDisplay::RenderTextureView()
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// do we need to draw UV coordinates?
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return 1;
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}
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};
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}
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