Various additions/fixes (FBX blend-shapes support added)
Added animMesh name assignment at ColladaLoader Fixed animMesh post-processing on ConvertToLhProcess (blend-shapes weren't being affected by post-processing) Added WindowsStore define. This is used to change some incompatible WinRT methods Added FBX blend-shapes and blend-shapes animations support Added Maya FBX specific texture slots parsing Added extra FBX metadata parsing Added GLTF2 vertex color parsing Fixed IFC-Loader zip-buffer reading rountine Fixed OBJ file parsing line-breaker bug Fixed IOStreamBuffer cache over-read bug Added mName field to aiAnimMesh Reverted EmissiveFactor, TransparencyFactor and SpecularFactor assignment on FBXConverter. Really, the commit #817 breaks a lot of old code.
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@@ -119,7 +119,7 @@ void ObjFileParser::parseFile( IOStreamBuffer<char> &streamBuffer ) {
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size_t lastFilePos( 0 );
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std::vector<char> buffer;
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while ( streamBuffer.getNextDataLine( buffer, '\\' ) ) {
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while ( streamBuffer.getNextDataLine( buffer, '\0' ) ) {
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m_DataIt = buffer.begin();
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m_DataItEnd = buffer.end();
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