Various additions/fixes (FBX blend-shapes support added)

Added animMesh name assignment at ColladaLoader
Fixed animMesh post-processing on ConvertToLhProcess (blend-shapes weren't being affected by post-processing)
Added WindowsStore define. This is used to change some incompatible WinRT methods
Added FBX blend-shapes and blend-shapes animations support
Added Maya FBX specific texture slots parsing
Added extra FBX metadata parsing
Added GLTF2 vertex color parsing
Fixed IFC-Loader zip-buffer reading rountine
Fixed OBJ file parsing line-breaker bug
Fixed IOStreamBuffer cache over-read bug
Added mName field to aiAnimMesh
Reverted EmissiveFactor, TransparencyFactor and SpecularFactor assignment on FBXConverter. Really, the commit #817 breaks a lot of old code.
This commit is contained in:
rickomax
2019-01-06 16:37:30 -02:00
parent 455c4ceea4
commit 35a044bda3
17 changed files with 3372 additions and 2904 deletions

View File

@@ -438,13 +438,16 @@ void glTF2Importer::ImportMeshes(glTF2::Asset& r)
}
}
for (size_t tc = 0; tc < attr.texcoord.size() && tc < AI_MAX_NUMBER_OF_TEXTURECOORDS; ++tc) {
if (!attr.texcoord[tc]) {
DefaultLogger::get()->warn("NULL texcoord encountered in mesh \"" + mesh.name +
"\" and will be ignored");
for (size_t c = 0; c < attr.color.size() && c < AI_MAX_NUMBER_OF_COLOR_SETS; ++c) {
if (attr.color[c]->count != aim->mNumVertices) {
DefaultLogger::get()->warn("Color stream size in mesh \"" + mesh.name +
"\" does not match the vertex count");
continue;
}
aim->mColors[c] = new aiColor4D[attr.color[c]->count];
attr.color[c]->ExtractData(aim->mColors[c]);
}
for (size_t tc = 0; tc < attr.texcoord.size() && tc < AI_MAX_NUMBER_OF_TEXTURECOORDS; ++tc) {
if (attr.texcoord[tc]->count != aim->mNumVertices) {
DefaultLogger::get()->warn("Texcoord stream size in mesh \"" + mesh.name +
"\" does not match the vertex count");