consider aiProcess_FlipWindingOrder in aiProcess_GenNormals & aiProcess_GenSmoothNormals
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@@ -80,6 +80,7 @@ public:
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private:
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bool GenMeshFaceNormals(aiMesh* pcMesh);
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mutable bool force_ = false;
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mutable bool flippedWindingOrder_ = false;
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};
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} // end of namespace Assimp
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