MD5 bugfix.

WIP version of the OptimizeGraph-Step.
Added hashes to some string routines (speedup).
Improved property system for float and strings.
Refactoring code for computing normals from smoothinggroups.
Implemented C-ASSIMP.

git-svn-id: https://assimp.svn.sourceforge.net/svnroot/assimp/trunk@116 67173fc5-114c-0410-ac8e-9d2fd5bffc1f
This commit is contained in:
aramis_acg
2008-08-28 17:35:36 +00:00
parent 51bfc46c1d
commit 38d04b6796
62 changed files with 3399 additions and 1226 deletions

View File

@@ -76,7 +76,7 @@ bool GenVertexNormalsProcess::IsActive( unsigned int pFlags) const
void GenVertexNormalsProcess::SetupProperties(const Importer* pImp)
{
// get the current value of the property
this->configMaxAngle = pImp->GetProperty(AI_CONFIG_PP_GSN_MAX_SMOOTHING_ANGLE,180000) / 1000.0f;
this->configMaxAngle = pImp->GetPropertyFloat(AI_CONFIG_PP_GSN_MAX_SMOOTHING_ANGLE,180.f);
this->configMaxAngle = std::max(std::min(this->configMaxAngle,180.0f),0.0f);
this->configMaxAngle = AI_DEG_TO_RAD(this->configMaxAngle);
}
@@ -145,8 +145,7 @@ bool GenVertexNormalsProcess::GenMeshVertexNormals (aiMesh* pMesh)
SpatialSort vertexFinder( pMesh->mVertices, pMesh->mNumVertices, sizeof( aiVector3D));
std::vector<unsigned int> verticesFound;
const float fLimit = (AI_MESH_SMOOTHING_ANGLE_NOT_SET == pMesh->mMaxSmoothingAngle
? this->configMaxAngle : pMesh->mMaxSmoothingAngle);
const float fLimit = this->configMaxAngle;
aiVector3D* pcNew = new aiVector3D[pMesh->mNumVertices];
for (unsigned int i = 0; i < pMesh->mNumVertices;++i)