- fix redundant checks against nullptr ( see https://github.com/assimp/assimp/issues/241 ).

Signed-off-by: Kim Kulling <kim.kulling@googlemail.com>
This commit is contained in:
Kim Kulling
2014-03-27 20:33:08 +01:00
parent f9d5852ef9
commit 38de6a658d
3 changed files with 84 additions and 108 deletions
+44 -57
View File
@@ -42,10 +42,8 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
#include <vector>
namespace Assimp
{
namespace Q3BSP
{
namespace Assimp {
namespace Q3BSP {
static const unsigned int CE_BSP_LIGHTMAPWIDTH = 128;
static const unsigned int CE_BSP_LIGHTMAPHEIGHT = 128;
@@ -54,8 +52,7 @@ static const unsigned int CE_BSP_LIGHTMAPSIZE = 128*128*3; ///< = 128( width ) *
static const int VERION_Q3LEVEL = 46; ///< Supported version.
/// Geometric type enumeration
enum Q3BSPGeoType
{
enum Q3BSPGeoType {
Polygon = 1,
Patch,
TriangleMesh,
@@ -63,25 +60,23 @@ enum Q3BSPGeoType
};
/// Integer vector.
struct ceVec3i
{
struct ceVec3i {
int x, y, z;
ceVec3i(): x( 0 ), y( 0 ), z( 0 ) { /* empty */ }
ceVec3i( int iX, int iY=0, int iZ=0) : x( iX ), y( iY ), z( iZ ) { /* empty */ }
};
/// Fileheader
struct sQ3BSPHeader
{
char strID[ 4 ]; //!< Should be "IBSP"
int iVersion; //!< 46 for standard levels
/// the file header
struct sQ3BSPHeader {
char strID[ 4 ]; ///< Should be "IBSP"
int iVersion; ///< 46 for standard levels
};
/// Descripes an entry.
/// Describes an entry.
struct sQ3BSPLump
{
int iOffset; ///< Offset from startpointer of file
int iSize; ///< Size fo part
int iOffset; ///< Offset from start pointer of file
int iSize; ///< Size of part
};
struct vec2f
@@ -108,47 +103,42 @@ struct sQ3BSPVertex
struct sQ3BSPFace
{
int iTextureID; ///< Index in texture array
int iEffect; ///< Index in effectarray (-1 = no effect)
int iEffect; ///< Index in effect array (-1 = no effect)
int iType; ///< 1=Polygon, 2=Patch, 3=Mesh, 4=Billboard
int iVertexIndex; ///< Start index of polygon
int iNumOfVerts; ///< Number of vertices
int iFaceVertexIndex; ///< Index of first mesh vertex
int iNumOfFaceVerts; ///< Anzahl der Meshvertices
int iLightmapID; ///< Index to the lightmap array
int iLMapCorner[ 2 ]; ///< Die Ecke der Lightmap in der Textur
int iLMapSize[ 2 ]; ///< Size of the lightmap stored on the texture
vec3f vLMapPos; ///< 3D-Ursprung der Lightmap
vec3f vLMapVecs[ 2 ]; ///< 3D-s-t-Vektoren
vec3f vNormal; ///< Polygonnormale
int iNumOfFaceVerts; ///< number of mesh vertices
int iLightmapID; ///< Index to the light-map array
int iLMapCorner[ 2 ]; ///< edge of the light-map in texture
int iLMapSize[ 2 ]; ///< Size of the light-map stored on the texture
vec3f vLMapPos; ///< 3D origin of the light-map
vec3f vLMapVecs[ 2 ]; ///< 3D-s-t-vectors
vec3f vNormal; ///< Polygon normals
int patchWidth, patchHeight; ///< bezier patch
};
/// A quake3 texture name.
struct sQ3BSPTexture
{
char strName[ 64 ]; ///< Name of the texture without extention
struct sQ3BSPTexture {
char strName[ 64 ]; ///< Name of the texture without extension
int iFlags; ///< Not used
int iContents; ///< Not used
};
/// A lightmap of the level, size 128 x 128, RGB components.
struct sQ3BSPLightmap
{
/// A light-map of the level, size 128 x 128, RGB components.
struct sQ3BSPLightmap {
unsigned char bLMapData[ CE_BSP_LIGHTMAPSIZE ];
sQ3BSPLightmap()
{
memset(bLMapData, 0, CE_BSP_LIGHTMAPSIZE );
sQ3BSPLightmap() {
::memset(bLMapData, 0, CE_BSP_LIGHTMAPSIZE );
}
};
struct SubPatch
{
struct SubPatch {
std::vector<size_t> indices;
int lightmapID;
};
enum eLumps
{
enum eLumps {
kEntities = 0,
kTextures,
kPlanes,
@@ -169,8 +159,7 @@ enum eLumps
kMaxLumps
};
struct Q3BSPModel
{
struct Q3BSPModel {
std::vector<unsigned char> m_Data;
std::vector<sQ3BSPLump*> m_Lumps;
std::vector<sQ3BSPVertex*> m_Vertices;
@@ -195,24 +184,22 @@ struct Q3BSPModel
// empty
}
~Q3BSPModel()
{
for ( unsigned int i=0; i<m_Lumps.size(); i++ )
if ( NULL != m_Lumps[i] )
delete m_Lumps[i];
for ( unsigned int i=0; i<m_Vertices.size(); i++ )
if ( NULL != m_Vertices[ i ] )
delete m_Vertices[ i ];
for ( unsigned int i=0; i<m_Faces.size(); i++ )
if ( NULL != m_Faces[ i ] )
delete m_Faces[ i ];
for ( unsigned int i=0; i<m_Textures.size(); i++ )
if ( NULL != m_Textures[ i ] )
delete m_Textures[ i ];
for ( unsigned int i=0; i<m_Lightmaps.size(); i++ )
if ( NULL != m_Lightmaps[ i ] )
delete m_Lightmaps[ i ];
~Q3BSPModel() {
for ( unsigned int i=0; i<m_Lumps.size(); i++ ) {
delete m_Lumps[ i ];
}
for ( unsigned int i=0; i<m_Vertices.size(); i++ ) {
delete m_Vertices[ i ];
}
for ( unsigned int i=0; i<m_Faces.size(); i++ ) {
delete m_Faces[ i ];
}
for ( unsigned int i=0; i<m_Textures.size(); i++ ) {
delete m_Textures[ i ];
}
for ( unsigned int i=0; i<m_Lightmaps.size(); i++ ) {
delete m_Lightmaps[ i ];
}
m_Lumps.clear();
m_Vertices.clear();