Fix the build.
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@@ -76,7 +76,7 @@ namespace Assimp {
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#define CONVERT_FBX_TIME(time) static_cast<double>(time) / 46186158000L
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FBXConverter::FBXConverter(aiScene* out, const Document& doc, bool removeEmptyBones)
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FBXConverter::FBXConverter(aiScene* out, const Document& doc, bool removeEmptyBones, FbxUnit unit )
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: defaultMaterialIndex()
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, lights()
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, cameras()
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@@ -119,7 +119,7 @@ namespace Assimp {
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ConvertGlobalSettings();
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TransferDataToScene();
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ConvertToUnitScale(doc.GlobalSettings().UnitScaleFactor());
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ConvertToUnitScale(unit);
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// if we didn't read any meshes set the AI_SCENE_FLAGS_INCOMPLETE
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// to make sure the scene passes assimp's validation. FBX files
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@@ -3570,9 +3570,9 @@ void FBXConverter::SetShadingPropertiesRaw(aiMaterial* out_mat, const PropertyTa
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}
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// ------------------------------------------------------------------------------------------------
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void ConvertToAssimpScene(aiScene* out, const Document& doc, bool removeEmptyBones)
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void ConvertToAssimpScene(aiScene* out, const Document& doc, bool removeEmptyBones, FbxUnit unit)
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{
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FBXConverter converter(out, doc, removeEmptyBones);
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FBXConverter converter(out, doc, removeEmptyBones, unit);
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}
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} // !FBX
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