Fix the build.

This commit is contained in:
Kim Kulling
2019-05-07 20:32:45 +02:00
parent e917b288a1
commit 390452bd06
3 changed files with 20 additions and 16 deletions

View File

@@ -76,7 +76,7 @@ namespace Assimp {
#define CONVERT_FBX_TIME(time) static_cast<double>(time) / 46186158000L
FBXConverter::FBXConverter(aiScene* out, const Document& doc, bool removeEmptyBones)
FBXConverter::FBXConverter(aiScene* out, const Document& doc, bool removeEmptyBones, FbxUnit unit )
: defaultMaterialIndex()
, lights()
, cameras()
@@ -119,7 +119,7 @@ namespace Assimp {
ConvertGlobalSettings();
TransferDataToScene();
ConvertToUnitScale(doc.GlobalSettings().UnitScaleFactor());
ConvertToUnitScale(unit);
// if we didn't read any meshes set the AI_SCENE_FLAGS_INCOMPLETE
// to make sure the scene passes assimp's validation. FBX files
@@ -3570,9 +3570,9 @@ void FBXConverter::SetShadingPropertiesRaw(aiMaterial* out_mat, const PropertyTa
}
// ------------------------------------------------------------------------------------------------
void ConvertToAssimpScene(aiScene* out, const Document& doc, bool removeEmptyBones)
void ConvertToAssimpScene(aiScene* out, const Document& doc, bool removeEmptyBones, FbxUnit unit)
{
FBXConverter converter(out, doc, removeEmptyBones);
FBXConverter converter(out, doc, removeEmptyBones, unit);
}
} // !FBX