gltf2 export diffuse roughness
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@@ -836,7 +836,7 @@ void glTF2Exporter::ExportMaterials() {
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GetMatTex(mat, m->pbrMetallicRoughness.baseColorTexture, aiTextureType_DIFFUSE);
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}
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GetMatTex(mat, m->pbrMetallicRoughness.metallicRoughnessTexture, AI_MATKEY_GLTF_PBRMETALLICROUGHNESS_METALLICROUGHNESS_TEXTURE);
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GetMatTex(mat, m->pbrMetallicRoughness.metallicRoughnessTexture, aiTextureType_DIFFUSE_ROUGHNESS);
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if (GetMatColor(mat, m->pbrMetallicRoughness.baseColorFactor, AI_MATKEY_BASE_COLOR) != AI_SUCCESS) {
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// if baseColorFactor wasn't defined, then the source is likely not a metallic roughness material.
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@@ -870,7 +870,6 @@ void glTF2Exporter::ExportMaterials() {
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}
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}
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GetMatTex(mat, m->normalTexture, aiTextureType_DIFFUSE_ROUGHNESS);
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GetMatTex(mat, m->normalTexture, aiTextureType_NORMALS);
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GetMatTex(mat, m->occlusionTexture, aiTextureType_LIGHTMAP);
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GetMatTex(mat, m->emissiveTexture, aiTextureType_EMISSIVE);
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