Fix spelling mistake

This commit is contained in:
IOhannes m zmölnig
2021-10-05 10:59:43 +02:00
parent babf3b8e3d
commit 3b8126d26a
56 changed files with 81 additions and 81 deletions

View File

@@ -67,7 +67,7 @@ bool RemoveVCProcess::IsActive(unsigned int pFlags) const {
}
// ------------------------------------------------------------------------------------------------
// Small helper function to delete all elements in a T** aray using delete
// Small helper function to delete all elements in a T** array using delete
template <typename T>
inline void ArrayDelete(T **&in, unsigned int &num) {
for (unsigned int i = 0; i < num; ++i)

View File

@@ -118,7 +118,7 @@ void ScaleProcess::Execute( aiScene* pScene ) {
{
aiMesh *mesh = pScene->mMeshes[meshID];
// Reconstruct mesh vertexes to the new unit system
// Reconstruct mesh vertices to the new unit system
for( unsigned int vertexID = 0; vertexID < mesh->mNumVertices; vertexID++)
{
aiVector3D& vertex = mesh->mVertices[vertexID];

View File

@@ -129,7 +129,7 @@ void SplitLargeMeshesProcess_Triangle::UpdateNode(aiNode* pcNode,
pcNode->mMeshes[b] = aiEntries[b];
}
// recusively update all other nodes
// recursively update all other nodes
for (unsigned int i = 0; i < pcNode->mNumChildren;++i) {
UpdateNode ( pcNode->mChildren[i], avList );
}

View File

@@ -178,7 +178,7 @@ void TextureTransformStep::PreProcessUVTransform(STransformVecInfo& info)
}
else if (aiTextureMapMode_Clamp == info.mapV || aiTextureMapMode_Decal == info.mapV) {
// Clamp - translations beyond 1,1 are senseless
::ai_snprintf(szTemp,512,"[c] UV V offset %f canbe clamped to 1.0f",info.mTranslation.y);
::ai_snprintf(szTemp,512,"[c] UV V offset %f can be clamped to 1.0f",info.mTranslation.y);
out = 1.f;
}
@@ -539,7 +539,7 @@ void TextureTransformStep::Execute( aiScene* pScene)
m5.a3 += trl.x; m5.b3 += trl.y;
matrix = m2 * m4 * matrix * m3 * m5;
for (src = dest; src != end; ++src) { /* manual homogenious divide */
for (src = dest; src != end; ++src) { /* manual homogeneous divide */
src->z = 1.f;
*src = matrix * *src;
src->x /= src->z;