Fix spelling mistake
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@@ -118,7 +118,7 @@ void ScaleProcess::Execute( aiScene* pScene ) {
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{
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aiMesh *mesh = pScene->mMeshes[meshID];
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// Reconstruct mesh vertexes to the new unit system
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// Reconstruct mesh vertices to the new unit system
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for( unsigned int vertexID = 0; vertexID < mesh->mNumVertices; vertexID++)
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{
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aiVector3D& vertex = mesh->mVertices[vertexID];
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