Fix spelling mistake
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@@ -178,7 +178,7 @@ void TextureTransformStep::PreProcessUVTransform(STransformVecInfo& info)
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}
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else if (aiTextureMapMode_Clamp == info.mapV || aiTextureMapMode_Decal == info.mapV) {
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// Clamp - translations beyond 1,1 are senseless
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::ai_snprintf(szTemp,512,"[c] UV V offset %f canbe clamped to 1.0f",info.mTranslation.y);
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::ai_snprintf(szTemp,512,"[c] UV V offset %f can be clamped to 1.0f",info.mTranslation.y);
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out = 1.f;
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}
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@@ -539,7 +539,7 @@ void TextureTransformStep::Execute( aiScene* pScene)
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m5.a3 += trl.x; m5.b3 += trl.y;
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matrix = m2 * m4 * matrix * m3 * m5;
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for (src = dest; src != end; ++src) { /* manual homogenious divide */
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for (src = dest; src != end; ++src) { /* manual homogeneous divide */
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src->z = 1.f;
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*src = matrix * *src;
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src->x /= src->z;
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