Fix spelling mistake
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@@ -391,7 +391,7 @@ public:
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// Unapply the transformation using the offset matrix.
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aiMatrix4x4 unapplied_transform = scene_mesh_bone->mOffsetMatrix * transform;
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// Ensure that we have, approximatively, the identity matrix.
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// Ensure that we have, approximately, the identity matrix.
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expect_equal_matrices(identity_matrix, unapplied_transform, TOLERANCE);
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}
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}
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@@ -132,6 +132,6 @@ TEST_F(TriangulateProcessTest, testTriangulation) {
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}
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}
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// we should have no valid normal vectors now necause we aren't a pure polygon mesh
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// we should have no valid normal vectors now because we aren't a pure polygon mesh
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EXPECT_TRUE(pcMesh->mNormals == NULL);
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}
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