Fix spelling mistake

This commit is contained in:
IOhannes m zmölnig
2021-10-05 10:59:43 +02:00
parent babf3b8e3d
commit 3b8126d26a
56 changed files with 81 additions and 81 deletions

View File

@@ -313,7 +313,7 @@ int Assimp_Info (const char* const* params, unsigned int num) {
// Verbose and silent at the same time are not allowed
if ( verbose && silent ) {
printf("assimp info: Invalid arguments, verbose and silent at the same time are forbitten. ");
printf("assimp info: Invalid arguments, verbose and silent at the same time are forbidden. ");
return AssimpCmdInfoError::InvalidCombinaisonOfArguments;
}

View File

@@ -90,7 +90,7 @@ D3DXVECTOR4 g_aclNormalColors[14] =
//-------------------------------------------------------------------------------
// Recursivly count the number of nodes in an asset's node graph
// Recursively count the number of nodes in an asset's node graph
// Used by LoadAsset()
//-------------------------------------------------------------------------------
void GetNodeCount(aiNode* pcNode, unsigned int* piCnt)
@@ -1535,7 +1535,7 @@ int CDisplay::RenderStereoView(const aiMatrix4x4& m)
// (move back to the original position)
g_sCamera.vPos -= g_sCamera.vRight * 0.03f;
// reenable all channels
// re-enable all channels
g_piDevice->SetRenderState(D3DRS_COLORWRITEENABLE,
D3DCOLORWRITEENABLE_RED |
D3DCOLORWRITEENABLE_GREEN |

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@@ -1483,7 +1483,7 @@ int CMaterialManager::EndMaterial (AssetHelper::MeshHelper* pcMesh)
pcMesh->piEffect->EndPass();
pcMesh->piEffect->End();
// reenable culling if necessary
// re-enable culling if necessary
if (pcMesh->twosided && g_sOptions.bCulling) {
g_piDevice->SetRenderState(D3DRS_CULLMODE,D3DCULL_CCW);
}

View File

@@ -116,7 +116,7 @@ void MakeFileAssociations() {
RegSetValueEx(hRegistry,"",0,REG_SZ,(const BYTE*)szTemp,(DWORD)strlen(szTemp)+1);
RegCloseKey(hRegistry);
CLogDisplay::Instance().AddEntry("[OK] File assocations have been registered",
CLogDisplay::Instance().AddEntry("[OK] File associations have been registered",
D3DCOLOR_ARGB(0xFF,0,0xFF,0));
CLogDisplay::Instance().AddEntry(tmp.data,D3DCOLOR_ARGB(0xFF,0,0xFF,0));
@@ -1508,7 +1508,7 @@ INT_PTR CALLBACK MessageProc(HWND hwndDlg,UINT uMsg, WPARAM wParam,LPARAM lParam
sRect.right -= sRect.left;
sRect.bottom -= sRect.top;
// if the mouse klick was inside the viewer panel
// if the mouse click was inside the viewer panel
// give the focus to it
if (xPos > 0 && xPos < sRect.right && yPos > 0 && yPos < sRect.bottom)
{

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@@ -125,7 +125,7 @@ public:
// ----------------------------------------------------------------------------
/** Calculates the node transformations for the scene. Call this to get
* uptodate results before calling one of the getters.
* up-to-date results before calling one of the getters.
* @param pTime Current time. Can be an arbitrary range.
*/
void Calculate(double pTime);

View File

@@ -489,7 +489,7 @@ int CreateAssetData() {
nidx = 3;
break;
default:
CLogWindow::Instance().WriteLine("Unknown primitiv type");
CLogWindow::Instance().WriteLine("Unknown primitive type");
break;
};