From 3c37fbdc6ba0a3b5358e6b51c68e2cbae2373845 Mon Sep 17 00:00:00 2001 From: Alexandre Avenel Date: Sat, 4 Aug 2018 12:22:54 +0200 Subject: [PATCH] Remove try catch(...) on gltf2 importer Better to throw exception than hide it ? --- code/glTF2Importer.cpp | 10 +++------- 1 file changed, 3 insertions(+), 7 deletions(-) diff --git a/code/glTF2Importer.cpp b/code/glTF2Importer.cpp index 0089ef072..bd645e9ce 100755 --- a/code/glTF2Importer.cpp +++ b/code/glTF2Importer.cpp @@ -117,13 +117,9 @@ bool glTF2Importer::CanRead(const std::string& pFile, IOSystem* pIOHandler, bool if (pIOHandler) { glTF2::Asset asset(pIOHandler); - try { - asset.Load(pFile, extension == "glb"); - std::string version = asset.asset.version; - return !version.empty() && version[0] == '2'; - } catch (...) { - return false; - } + asset.Load(pFile, extension == "glb"); + std::string version = asset.asset.version; + return !version.empty() && version[0] == '2'; } return false;