Trim Trailing Whitespace
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@@ -106,7 +106,7 @@ void ScenePreprocessor::ProcessMesh(aiMesh *mesh) {
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if (!mesh->mTextureCoords[i]) {
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mesh->mNumUVComponents[i] = 0;
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continue;
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}
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}
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if (!mesh->mNumUVComponents[i]) {
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mesh->mNumUVComponents[i] = 2;
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