add basic framework (files, etc)
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@@ -79,6 +79,7 @@ void ExportSceneSTL(const char*,IOSystem*, const aiScene*);
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void ExportSceneSTLBinary(const char*,IOSystem*, const aiScene*);
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void ExportScenePly(const char*,IOSystem*, const aiScene*);
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void ExportScene3DS(const char*, IOSystem*, const aiScene*);
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void ExportSceneAssbin(const char*, IOSystem*, const aiScene*);
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// ------------------------------------------------------------------------------------------------
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// global array of all export formats which Assimp supports in its current build
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@@ -117,6 +118,10 @@ Exporter::ExportFormatEntry gExporters[] =
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Exporter::ExportFormatEntry( "3ds", "Autodesk 3DS (legacy)", "3ds" , &ExportScene3DS,
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aiProcess_Triangulate | aiProcess_SortByPType | aiProcess_JoinIdenticalVertices),
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#endif
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#ifndef ASSIMP_BUILD_NO_ASSBIN_EXPORTER
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Exporter::ExportFormatEntry( "assbin", "Assimp Binary", "assbin" , &ExportSceneAssbin, NULL),
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#endif
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};
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#define ASSIMP_NUM_EXPORTERS (sizeof(gExporters)/sizeof(gExporters[0]))
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