Refactored the 3ds and ase loaders, anon. union and struct isn't anymore necessary

git-svn-id: https://assimp.svn.sourceforge.net/svnroot/assimp/trunk@48 67173fc5-114c-0410-ac8e-9d2fd5bffc1f
This commit is contained in:
aramis_acg
2008-05-29 11:07:25 +00:00
parent cbbb704198
commit 3dbd8c1619
7 changed files with 71 additions and 80 deletions

View File

@@ -73,18 +73,18 @@ void D3DSSpatialSorter::AddFace(const Dot3DS::Face* pcFace,
ai_assert(NULL != pcFace);
// store position by index and distance
float distance = vPositions[pcFace->a.b.i1] * mPlaneNormal;
mPositions.push_back( Entry( pcFace->a.b.i1, vPositions[pcFace->a.b.i1],
float distance = vPositions[pcFace->mIndices[0]] * mPlaneNormal;
mPositions.push_back( Entry( pcFace->mIndices[0], vPositions[pcFace->mIndices[0]],
distance, pcFace->iSmoothGroup));
// triangle vertex 2
distance = vPositions[pcFace->a.b.i2] * mPlaneNormal;
mPositions.push_back( Entry( pcFace->a.b.i2, vPositions[pcFace->a.b.i2],
distance = vPositions[pcFace->mIndices[1]] * mPlaneNormal;
mPositions.push_back( Entry( pcFace->mIndices[1], vPositions[pcFace->mIndices[1]],
distance, pcFace->iSmoothGroup));
// triangle vertex 3
distance = vPositions[pcFace->a.b.i3] * mPlaneNormal;
mPositions.push_back( Entry( pcFace->a.b.i3, vPositions[pcFace->a.b.i3],
distance = vPositions[pcFace->mIndices[2]] * mPlaneNormal;
mPositions.push_back( Entry( pcFace->mIndices[2], vPositions[pcFace->mIndices[2]],
distance, pcFace->iSmoothGroup));
}
// ------------------------------------------------------------------------------------------------