Fixed build warnings on MSVC14 x64 in some scene optimisations.
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@@ -145,7 +145,7 @@ void OptimizeMeshesProcess::Execute( aiScene* pScene)
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meshes.resize( 0 );
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ai_assert(output.size() <= num_old);
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mScene->mNumMeshes = output.size();
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mScene->mNumMeshes = static_cast<unsigned int>(output.size());
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std::copy(output.begin(),output.end(),mScene->mMeshes);
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if (output.size() != num_old) {
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@@ -199,7 +199,7 @@ void OptimizeMeshesProcess::ProcessNode( aiNode* pNode)
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} else {
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output.push_back(mScene->mMeshes[im]);
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}
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im = output.size()-1;
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im = static_cast<unsigned int>(output.size()-1);
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}
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}
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