Fixed build warnings on MSVC14 x64 in some scene optimisations.

This commit is contained in:
Jared Mulconry
2016-11-20 13:04:56 +11:00
parent 48e542d8d4
commit 3e08a47d4f
2 changed files with 4 additions and 4 deletions

View File

@@ -145,7 +145,7 @@ void OptimizeMeshesProcess::Execute( aiScene* pScene)
meshes.resize( 0 );
ai_assert(output.size() <= num_old);
mScene->mNumMeshes = output.size();
mScene->mNumMeshes = static_cast<unsigned int>(output.size());
std::copy(output.begin(),output.end(),mScene->mMeshes);
if (output.size() != num_old) {
@@ -199,7 +199,7 @@ void OptimizeMeshesProcess::ProcessNode( aiNode* pNode)
} else {
output.push_back(mScene->mMeshes[im]);
}
im = output.size()-1;
im = static_cast<unsigned int>(output.size()-1);
}
}