Fix up scene loading. pugixml is a breadth-first parser while irrxml is
a depth first. This only parses scene structure, no mesh loading yet.
This commit is contained in:
@@ -63,34 +63,34 @@ const aiMatrix4x4 Assimp::AI_TO_IRR_MATRIX = aiMatrix4x4(
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// ------------------------------------------------------------------------------------------------
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// read a property in hexadecimal format (i.e. ffffffff)
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void IrrlichtBase::ReadHexProperty(HexProperty &out) {
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for (pugi::xml_attribute attrib : mNode->attributes()) {
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void IrrlichtBase::ReadHexProperty(HexProperty &out, pugi::xml_node& hexnode) {
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for (pugi::xml_attribute attrib : hexnode.attributes()) {
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if (!ASSIMP_stricmp(attrib.name(), "name")) {
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out.name = std::string(attrib.value());
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} else if (!ASSIMP_stricmp(attrib.name(), "value")) {
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// parse the hexadecimal value
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out.value = strtoul16(attrib.name());
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out.value = strtoul16(attrib.value());
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}
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}
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}
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// ------------------------------------------------------------------------------------------------
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// read a decimal property
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void IrrlichtBase::ReadIntProperty(IntProperty &out) {
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for (pugi::xml_attribute attrib : mNode->attributes()) {
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void IrrlichtBase::ReadIntProperty(IntProperty &out, pugi::xml_node& intnode) {
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for (pugi::xml_attribute attrib : intnode.attributes()) {
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if (!ASSIMP_stricmp(attrib.name(), "name")) {
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out.name = std::string(attrib.value());
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} else if (!ASSIMP_stricmp(attrib.value(), "value")) {
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} else if (!ASSIMP_stricmp(attrib.name(), "value")) {
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// parse the int value
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out.value = strtol10(attrib.name());
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out.value = strtol10(attrib.value());
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}
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}
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}
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// ------------------------------------------------------------------------------------------------
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// read a string property
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void IrrlichtBase::ReadStringProperty(StringProperty &out) {
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for (pugi::xml_attribute attrib : mNode->attributes()) {
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void IrrlichtBase::ReadStringProperty(StringProperty &out, pugi::xml_node& stringnode) {
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for (pugi::xml_attribute attrib : stringnode.attributes()) {
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if (!ASSIMP_stricmp(attrib.name(), "name")) {
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out.name = std::string(attrib.value());
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} else if (!ASSIMP_stricmp(attrib.name(), "value")) {
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@@ -102,8 +102,8 @@ void IrrlichtBase::ReadStringProperty(StringProperty &out) {
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// ------------------------------------------------------------------------------------------------
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// read a boolean property
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void IrrlichtBase::ReadBoolProperty(BoolProperty &out) {
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for (pugi::xml_attribute attrib : mNode->attributes()) {
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void IrrlichtBase::ReadBoolProperty(BoolProperty &out, pugi::xml_node& boolnode) {
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for (pugi::xml_attribute attrib : boolnode.attributes()) {
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if (!ASSIMP_stricmp(attrib.name(), "name")) {
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out.name = std::string(attrib.value());
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} else if (!ASSIMP_stricmp(attrib.name(), "value")) {
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@@ -115,8 +115,8 @@ void IrrlichtBase::ReadBoolProperty(BoolProperty &out) {
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// ------------------------------------------------------------------------------------------------
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// read a float property
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void IrrlichtBase::ReadFloatProperty(FloatProperty &out) {
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for (pugi::xml_attribute attrib : mNode->attributes()) {
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void IrrlichtBase::ReadFloatProperty(FloatProperty &out, pugi::xml_node &floatnode) {
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for (pugi::xml_attribute attrib : floatnode.attributes()) {
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if (!ASSIMP_stricmp(attrib.name(), "name")) {
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out.name = std::string(attrib.value());
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} else if (!ASSIMP_stricmp(attrib.name(), "value")) {
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@@ -128,8 +128,8 @@ void IrrlichtBase::ReadFloatProperty(FloatProperty &out) {
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// ------------------------------------------------------------------------------------------------
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// read a vector property
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void IrrlichtBase::ReadVectorProperty(VectorProperty &out) {
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for (pugi::xml_attribute attrib : mNode->attributes()) {
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void IrrlichtBase::ReadVectorProperty(VectorProperty &out, pugi::xml_node& vectornode) {
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for (pugi::xml_attribute attrib : vectornode.attributes()) {
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if (!ASSIMP_stricmp(attrib.name(), "name")) {
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out.name = std::string(attrib.value());
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} else if (!ASSIMP_stricmp(attrib.name(), "value")) {
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@@ -170,7 +170,7 @@ int ConvertMappingMode(const std::string &mode) {
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// ------------------------------------------------------------------------------------------------
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// Parse a material from the XML file
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aiMaterial *IrrlichtBase::ParseMaterial(unsigned int &matFlags) {
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aiMaterial *IrrlichtBase::ParseMaterial(pugi::xml_node& materialNode, unsigned int &matFlags) {
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aiMaterial *mat = new aiMaterial();
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aiColor4D clr;
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aiString s;
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@@ -179,10 +179,10 @@ aiMaterial *IrrlichtBase::ParseMaterial(unsigned int &matFlags) {
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int cnt = 0; // number of used texture channels
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unsigned int nd = 0;
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for (pugi::xml_node child : mNode->children()) {
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for (pugi::xml_node child : materialNode.children()) {
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if (!ASSIMP_stricmp(child.name(), "color")) { // Hex properties
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HexProperty prop;
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ReadHexProperty(prop);
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ReadHexProperty(prop, child);
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if (prop.name == "Diffuse") {
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ColorFromARGBPacked(prop.value, clr);
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mat->AddProperty(&clr, 1, AI_MATKEY_COLOR_DIFFUSE);
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@@ -206,13 +206,13 @@ aiMaterial *IrrlichtBase::ParseMaterial(unsigned int &matFlags) {
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#endif
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} else if (!ASSIMP_stricmp(child.name(), "float")) { // Float properties
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FloatProperty prop;
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ReadFloatProperty(prop);
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ReadFloatProperty(prop, child);
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if (prop.name == "Shininess") {
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mat->AddProperty(&prop.value, 1, AI_MATKEY_SHININESS);
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}
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} else if (!ASSIMP_stricmp(child.name(), "bool")) { // Bool properties
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BoolProperty prop;
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ReadBoolProperty(prop);
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ReadBoolProperty(prop, child);
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if (prop.name == "Wireframe") {
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int val = (prop.value ? true : false);
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mat->AddProperty(&val, 1, AI_MATKEY_ENABLE_WIREFRAME);
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@@ -226,7 +226,7 @@ aiMaterial *IrrlichtBase::ParseMaterial(unsigned int &matFlags) {
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} else if (!ASSIMP_stricmp(child.name(), "texture") ||
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!ASSIMP_stricmp(child.name(), "enum")) { // String properties - textures and texture related properties
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StringProperty prop;
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ReadStringProperty(prop);
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ReadStringProperty(prop, child);
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if (prop.value.length()) {
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// material type (shader)
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if (prop.name == "Type") {
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@@ -379,7 +379,7 @@ aiMaterial *IrrlichtBase::ParseMaterial(unsigned int &matFlags) {
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}
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}*/
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}
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ASSIMP_LOG_ERROR("IRRMESH: Unexpected end of file. Material is not complete");
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//ASSIMP_LOG_ERROR("IRRMESH: Unexpected end of file. Material is not complete");
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return mat;
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}
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