Added vertex color support to the DXF loader, fixed a minor bugs. Coordinate system issue still unsolved.

Modified GenVertexNormals to take always the cross product of the first and the last normal of a face as face normal.
Material implementation for LWO - seems to work, but there are some issues with highly complex models.
Added some LWO test models
Cleaned up the ./test dir - converted some BMPs to JPG to save space,
Finished the matrial property list in jAssimp, some other changes, too. The Java part of the API should be working now.

git-svn-id: https://assimp.svn.sourceforge.net/svnroot/assimp/trunk@156 67173fc5-114c-0410-ac8e-9d2fd5bffc1f
This commit is contained in:
aramis_acg
2008-09-20 15:55:51 +00:00
parent 0d5bb1c427
commit 3e46a0860e
35 changed files with 2099 additions and 435 deletions

View File

@@ -45,6 +45,7 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
#include "LWOLoader.h"
#include "MaterialSystem.h"
#include "StringComparison.h"
#include "SGSpatialSort.h"
#include "ByteSwap.h"
// public assimp headers
@@ -52,11 +53,12 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
#include "../include/IOSystem.h"
#include "../include/aiScene.h"
#include "../include/aiAssert.h"
#include "../include/DefaultLogger.h"
#include "../include/assimp.hpp"
// boost headers
#include <boost/scoped_ptr.hpp>
#include <sstream>
#include <iomanip>
using namespace Assimp;
@@ -91,12 +93,14 @@ bool LWOImporter::CanRead( const std::string& pFile, IOSystem* pIOHandler) const
return true;
}
// ------------------------------------------------------------------------------------------------
// Setup configuration properties
void LWOImporter::SetupProperties(const Importer* pImp)
{
// -- no configuration options at the moment
}
// ------------------------------------------------------------------------------------------------
// Imports the given file into the given scene structure.
void LWOImporter::InternReadFile( const std::string& pFile,
@@ -166,7 +170,10 @@ void LWOImporter::InternReadFile( const std::string& pFile,
szBuff[3] = (char)(fileType);
throw new ImportErrorException(std::string("Unknown LWO sub format: ") + szBuff);
}
// now, as we have loaded all data, we can resolve cross-referenced tags and clips
ResolveTags();
ResolveClips();
// now process all layers and build meshes and nodes
std::vector<aiMesh*> apcMeshes;
@@ -176,10 +183,10 @@ void LWOImporter::InternReadFile( const std::string& pFile,
unsigned int iDefaultSurface = 0xffffffff; // index of the default surface
for (LayerList::const_iterator lit = mLayers->begin(), lend = mLayers->end();
for (LayerList::iterator lit = mLayers->begin(), lend = mLayers->end();
lit != lend;++lit)
{
const LWO::Layer& layer = *lit;
LWO::Layer& layer = *lit;
// I don't know whether there could be dummy layers, but it would be possible
const unsigned int meshStart = (unsigned int)apcMeshes.size();
@@ -190,7 +197,7 @@ void LWOImporter::InternReadFile( const std::string& pFile,
std::vector<SortedRep> pSorted(mSurfaces->size()+1);
unsigned int i = 0;
for (FaceList::const_iterator it = layer.mFaces.begin(), end = layer.mFaces.end();
for (FaceList::iterator it = layer.mFaces.begin(), end = layer.mFaces.end();
it != end;++it,++i)
{
unsigned int idx = (*it).surfaceIndex;
@@ -232,8 +239,9 @@ void LWOImporter::InternReadFile( const std::string& pFile,
apcMeshes.push_back(mesh);
mesh->mNumFaces = (unsigned int)sorted.size();
for (SortedRep::const_iterator it = sorted.begin(), end = sorted.end();
it != end;++it)
// count the number of vertices
SortedRep::const_iterator it = sorted.begin(), end = sorted.end();
for (;it != end;++it)
{
mesh->mNumVertices += layer.mFaces[*it].mNumIndices;
}
@@ -275,31 +283,45 @@ void LWOImporter::InternReadFile( const std::string& pFile,
pvVC[mui] = mesh->mColors[mui] = new aiColor4D[mesh->mNumVertices];
}
// we would not need this extra array, but the code is much cleaner if we use it
// FIX: we can use the referrer ID array here. invalidate its contents
// before we resize it to avoid a unnecessary memcpy
std::vector<unsigned int>& smoothingGroups = layer.mPointReferrers;
smoothingGroups.erase (smoothingGroups.begin(),smoothingGroups.end());
smoothingGroups.resize(mesh->mNumFaces,0);
// now convert all faces
unsigned int vert = 0;
for (SortedRep::const_iterator it = sorted.begin(), end = sorted.end();
it != end;++it)
std::vector<unsigned int>::iterator outIt = smoothingGroups.begin();
for (it = sorted.begin(); it != end;++it,++outIt)
{
const LWO::Face& face = layer.mFaces[*it];
*outIt = face.smoothGroup;
// copy all vertices
for (unsigned int q = 0; q < face.mNumIndices;++q)
{
register unsigned int idx = face.mIndices[q];
*pv++ = layer.mTempPoints[idx];
*pv = layer.mTempPoints[idx] + layer.mPivot;
pv->z *= -1.0f; // DX to OGL
pv++;
// process UV coordinates
for (unsigned int w = 0; w < AI_MAX_NUMBER_OF_TEXTURECOORDS;++w)
{
if (0xffffffff == vUVChannelIndices[w])break;
*(pvUV[w])++ = layer.mUVChannels[vUVChannelIndices[w]].data[idx];
aiVector3D*& pp = pvUV[w];
const aiVector2D& src = ((aiVector2D*)&layer.mUVChannels[vUVChannelIndices[w]].rawData[0])[idx];
pp->x = src.x;
pp->y = 1.0f - src.y; // DX to OGL
pp++;
}
// process vertex colors
for (unsigned int w = 0; w < AI_MAX_NUMBER_OF_COLOR_SETS;++w)
{
if (0xffffffff == vVColorIndices[w])break;
*(pvVC[w])++ = layer.mVColorChannels[vVColorIndices[w]].data[idx];
*(pvVC[w])++ = ((aiColor4D*)&layer.mVColorChannels[vVColorIndices[w]].rawData[0])[idx];
}
#if 0
@@ -308,14 +330,20 @@ void LWOImporter::InternReadFile( const std::string& pFile,
{
}
#endif
face.mIndices[q] = vert++;
face.mIndices[q] = vert + (face.mNumIndices-q-1);
}
vert += face.mNumIndices;
pf->mIndices = face.mIndices;
pf->mNumIndices = face.mNumIndices;
unsigned int** p = (unsigned int**)&face.mIndices;*p = NULL; // make sure it won't be deleted
pf++;
}
// compute normal vectors for the mesh - we can't use our GenSmoothNormal-Step here
// since it wouldn't handle smoothing groups correctly
ComputeNormals(mesh,smoothingGroups,_mSurfaces[i]);
++p;
}
}
@@ -352,11 +380,103 @@ void LWOImporter::InternReadFile( const std::string& pFile,
GenerateNodeGraph(apcNodes);
}
// ------------------------------------------------------------------------------------------------
void LWOImporter::ComputeNormals(aiMesh* mesh, const std::vector<unsigned int>& smoothingGroups,
const LWO::Surface& surface)
{
// allocate output storage
mesh->mNormals = new aiVector3D[mesh->mNumVertices];
// First generate per-face normals
aiVector3D* out;
std::vector<aiVector3D> faceNormals;
if (!surface.mMaximumSmoothAngle)
out = mesh->mNormals;
else
{
faceNormals.resize(mesh->mNumVertices);
out = &faceNormals[0];
}
aiFace* begin = mesh->mFaces, *const end = mesh->mFaces+mesh->mNumFaces;
for (; begin != end; ++begin)
{
aiFace& face = *begin;
// LWO doc: "the normal is defined as the cross product of the first and last edges"
aiVector3D* pV1 = mesh->mVertices + face.mIndices[0];
aiVector3D* pV2 = mesh->mVertices + face.mIndices[1];
aiVector3D* pV3 = mesh->mVertices + face.mIndices[face.mNumIndices-1];
aiVector3D vNor = ((*pV2 - *pV1) ^ (*pV3 - *pV1)).Normalize();
for (unsigned int i = 0; i < face.mNumIndices;++i)
out[face.mIndices[i]] = vNor;
}
if (!surface.mMaximumSmoothAngle)return;
// calculate the position bounds so we have a reliable epsilon to
// check position differences against
aiVector3D minVec( 1e10f, 1e10f, 1e10f), maxVec( -1e10f, -1e10f, -1e10f);
for( unsigned int a = 0; a < mesh->mNumVertices; a++)
{
minVec.x = std::min( minVec.x, mesh->mVertices[a].x);
minVec.y = std::min( minVec.y, mesh->mVertices[a].y);
minVec.z = std::min( minVec.z, mesh->mVertices[a].z);
maxVec.x = std::max( maxVec.x, mesh->mVertices[a].x);
maxVec.y = std::max( maxVec.y, mesh->mVertices[a].y);
maxVec.z = std::max( maxVec.z, mesh->mVertices[a].z);
}
const float posEpsilon = (maxVec - minVec).Length() * 1e-5f;
// now generate the spatial sort tree
SGSpatialSort sSort;
std::vector<unsigned int>::const_iterator it = smoothingGroups.begin();
for( begin = mesh->mFaces; begin != end; ++begin, ++it)
{
aiFace& face = *begin;
for (unsigned int i = 0; i < face.mNumIndices;++i)
{
register unsigned int tt = face.mIndices[i];
sSort.Add(mesh->mVertices[tt],tt,*it);
}
}
// sort everything - this takes O(logn) time
sSort.Prepare();
std::vector<unsigned int> poResult;poResult.reserve(20);
const float fLimit = cos(surface.mMaximumSmoothAngle);
// generate vertex normals. We have O(logn) for the binary lookup, which we need
// for n elements, thus the EXPECTED complexity is O(nlogn)
for( begin = mesh->mFaces, it = smoothingGroups.begin(); begin != end; ++begin, ++it)
{
register unsigned int sg = *it;
aiFace& face = *begin;
unsigned int* beginIdx = face.mIndices, *const endIdx = face.mIndices+face.mNumIndices;
for (; beginIdx != endIdx; ++beginIdx)
{
sSort.FindPositions(mesh->mVertices[*beginIdx],sg,posEpsilon,poResult,true);
aiVector3D vNormals;
for (std::vector<unsigned int>::const_iterator
a = poResult.begin(), end = poResult.end();
a != end;++a)
{
const aiVector3D& v = faceNormals[*a];
if (v * faceNormals[*beginIdx] < fLimit)continue;
vNormals += v;
}
vNormals.Normalize();
mesh->mNormals[*beginIdx] = vNormals;
}
}
}
// ------------------------------------------------------------------------------------------------
void LWOImporter::AddChildren(aiNode* node, uintptr_t parent, std::vector<aiNode*>& apcNodes)
{
unsigned int numChilds = 0;
for (uintptr_t i = 0; i < (uintptr_t)apcNodes.size();++i)
{
if (i == parent)continue;
@@ -454,57 +574,50 @@ void LWOImporter::ResolveTags()
}
// ------------------------------------------------------------------------------------------------
void LWOImporter::ParseString(std::string& out,unsigned int max)
void LWOImporter::ResolveClips()
{
// --- this function is used for both LWO2 and LWOB
unsigned int iCursor = 0;
const char* in = (const char*)mFileBuffer,*sz = in;
while (*in)
for( unsigned int i = 0; i < mClips.size();++i)
{
if (++iCursor > max)
Clip& clip = mClips[i];
if (Clip::REF == clip.type)
{
DefaultLogger::get()->warn("LWOB: Invalid file, string is is too long");
break;
if (clip.clipRef >= mClips.size())
{
DefaultLogger::get()->error("LWO2: Clip referrer index is out of range");
clip.clipRef = 0;
}
Clip& dest = mClips[clip.clipRef];
if (Clip::REF == dest.type)
{
DefaultLogger::get()->error("LWO2: Clip references another clip reference");
clip.type = Clip::UNSUPPORTED;
}
else
{
clip.path = dest.path;
clip.type = dest.type;
}
}
++in;
}
unsigned int len = (unsigned int) (in-sz);
out = std::string(sz,len);
}
// ------------------------------------------------------------------------------------------------
void LWOImporter::AdjustTexturePath(std::string& out)
{
// --- this function is used for both LWO2 and LWOB
if (::strstr(out.c_str(), "(sequence)"))
if (!mIsLWO2 && ::strstr(out.c_str(), "(sequence)"))
{
// remove the (sequence) and append 000
DefaultLogger::get()->info("LWO: Sequence of animated texture found. It will be ignored");
DefaultLogger::get()->info("LWOB: Sequence of animated texture found. It will be ignored");
out = out.substr(0,out.length()-10) + "000";
}
}
// ------------------------------------------------------------------------------------------------
int LWOImporter::ReadVSizedIntLWO2(uint8_t*& inout)
{
int i;
int c = *inout;inout++;
if(c != 0xFF)
// format: drive:path/file - we need to insert a slash after the drive
std::string::size_type n = out.find_first_of(':');
if (std::string::npos != n)
{
i = c << 8;
c = *inout;inout++;
i |= c;
out.insert(n+1,"/");
}
else
{
c = *inout;inout++;
i = c << 16;
c = *inout;inout++;
i |= c << 8;
c = *inout;inout++;
i |= c;
}
return i;
}
// ------------------------------------------------------------------------------------------------
@@ -530,8 +643,20 @@ void LWOImporter::LoadLWOTags(unsigned int size)
// ------------------------------------------------------------------------------------------------
void LWOImporter::LoadLWOPoints(unsigned int length)
{
// --- this function is used for both LWO2 and LWOB
mCurLayer->mTempPoints.resize( length / 12 );
// --- this function is used for both LWO2 and LWOB but for
// LWO2 we need to allocate 25% more storage - it could be we'll
// need to duplicate some points later.
register unsigned int regularSize = (unsigned int)mCurLayer->mTempPoints.size() + length / 12;
if (mIsLWO2)
{
mCurLayer->mTempPoints.reserve ( regularSize + (regularSize>>2u) );
mCurLayer->mTempPoints.resize ( regularSize );
// initialize all point referrers with the default values
mCurLayer->mPointReferrers.reserve ( regularSize + (regularSize>>2u) );
mCurLayer->mPointReferrers.resize ( regularSize, 0xffffffff );
}
else mCurLayer->mTempPoints.resize( regularSize );
// perform endianess conversions
#ifndef AI_BUILD_BIG_ENDIAN
@@ -544,17 +669,16 @@ void LWOImporter::LoadLWOPoints(unsigned int length)
// ------------------------------------------------------------------------------------------------
void LWOImporter::LoadLWO2Polygons(unsigned int length)
{
uint32_t type = *((LE_NCONST uint32_t*)mFileBuffer);mFileBuffer += 4;length-=4;
AI_LSWAP4(type);
LE_NCONST uint16_t* const end = (LE_NCONST uint16_t*)(mFileBuffer+length);
uint32_t type = GetU4();
if (type != AI_LWO_FACE)
{
DefaultLogger::get()->warn("LWO2: Only POLS.FACE chunsk are supported.");
DefaultLogger::get()->warn("LWO2: Only POLS.FACE chunks are supported.");
return;
}
// first find out how many faces and vertices we'll finally need
LE_NCONST uint16_t* const end = (LE_NCONST uint16_t*)(mFileBuffer+length);
LE_NCONST uint16_t* cursor = (LE_NCONST uint16_t*)mFileBuffer;
unsigned int iNumFaces = 0,iNumVertices = 0;
@@ -616,21 +740,22 @@ void LWOImporter::CopyFaceIndicesLWO2(FaceList::iterator& it,
// ------------------------------------------------------------------------------------------------
void LWOImporter::LoadLWO2PolygonTags(unsigned int length)
{
uint32_t type = *((LE_NCONST uint32_t*)mFileBuffer);mFileBuffer+=4;
AI_LSWAP4(type);
LE_NCONST uint8_t* const end = mFileBuffer+length;
AI_LWO_VALIDATE_CHUNK_LENGTH(length,PTAG,4);
uint32_t type = GetU4();
if (type != AI_LWO_SURF && type != AI_LWO_SMGP)
return;
LE_NCONST uint8_t* const end = mFileBuffer+length;
while (mFileBuffer <= end)
while (mFileBuffer < end)
{
unsigned int i = ReadVSizedIntLWO2(mFileBuffer) + mCurLayer->mFaceIDXOfs;
unsigned int j = ReadVSizedIntLWO2(mFileBuffer);
unsigned int j = GetU2();
if (i >= mCurLayer->mFaces.size())
{
DefaultLogger::get()->warn("LWO2: face index in ptag list is out of range");
DefaultLogger::get()->warn("LWO2: face index in PTAG is out of range");
continue;
}
@@ -646,14 +771,88 @@ void LWOImporter::LoadLWO2PolygonTags(unsigned int length)
}
}
// ------------------------------------------------------------------------------------------------
template <class T>
VMapEntry* FindEntry(std::vector< T >& list,const std::string& name, bool perPoly)
{
for (typename std::vector< T >::iterator it = list.begin(), end = list.end();
it != end; ++it)
{
if ((*it).name == name)
{
if (!perPoly)
{
DefaultLogger::get()->warn("LWO2: Found two VMAP sections with equal names");
}
return &(*it);
}
}
list.push_back( T() );
VMapEntry* p = &list.back();
p->name = name;
return p;
}
// ------------------------------------------------------------------------------------------------
template <class T>
void CreateNewEntry(std::vector< T >& list, unsigned int srcIdx)
{
for (typename std::vector< T >::iterator
it = list.begin(), end = list.end();
it != end;++it)
{
T& chan = *it;
for (unsigned int a = 0; a < chan.dims;++a)
{
chan.rawData.push_back(chan.rawData[srcIdx*chan.dims+a]);
chan.abAssigned[srcIdx] = true;
chan.abAssigned.resize(chan.abAssigned.size()+1,false);
}
}
}
// ------------------------------------------------------------------------------------------------
void LWOImporter::DoRecursiveVMAPAssignment(VMapEntry* base, unsigned int numRead,
unsigned int idx, float* data)
{
ai_assert(NULL != data);
LWO::ReferrerList& refList = mCurLayer->mPointReferrers;
unsigned int i;
base->abAssigned[idx] = true;
for (i = 0; i < numRead;++i)
base->rawData[idx*base->dims+i]= data[i];
if (0xffffffff != (i = refList[idx]))
DoRecursiveVMAPAssignment(base,numRead,i,data);
}
// ------------------------------------------------------------------------------------------------
void AddToSingleLinkedList(ReferrerList& refList, unsigned int srcIdx, unsigned int destIdx)
{
if(0xffffffff == refList[srcIdx])
{
refList[srcIdx] = destIdx;
return;
}
AddToSingleLinkedList(refList,refList[srcIdx],destIdx);
}
// ------------------------------------------------------------------------------------------------
void LWOImporter::LoadLWO2VertexMap(unsigned int length, bool perPoly)
{
unsigned int type = *((LE_NCONST uint32_t*)mFileBuffer);mFileBuffer+=4;
unsigned int dims = *((LE_NCONST uint16_t*)mFileBuffer);mFileBuffer+=2;
LE_NCONST uint8_t* const end = mFileBuffer+length;
AI_LWO_VALIDATE_CHUNK_LENGTH(length,VMAP,6);
unsigned int type = GetU4();
unsigned int dims = GetU2();
VMapEntry* base;
// read the name of the vertex map
std::string name;
GetS0(name,length);
switch (type)
{
case AI_LWO_TXUV:
@@ -661,51 +860,139 @@ void LWOImporter::LoadLWO2VertexMap(unsigned int length, bool perPoly)
{
DefaultLogger::get()->warn("LWO2: Found UV channel with != 2 components");
}
mCurLayer->mUVChannels.push_back(UVChannel((unsigned int)mCurLayer->mTempPoints.size()));
base = &mCurLayer->mUVChannels.back();
base = FindEntry(mCurLayer->mUVChannels,name,perPoly);
break;
case AI_LWO_WGHT:
if (dims != 1)
{
DefaultLogger::get()->warn("LWO2: found vertex weight map with != 1 components");
}
mCurLayer->mWeightChannels.push_back(WeightChannel((unsigned int)mCurLayer->mTempPoints.size()));
base = &mCurLayer->mWeightChannels.back();
base = FindEntry(mCurLayer->mWeightChannels,name,perPoly);
break;
case AI_LWO_RGB:
case AI_LWO_RGBA:
if (dims != 3 && dims != 4)
{
DefaultLogger::get()->warn("LWO2: found vertex color map with != 3&4 components");
}
mCurLayer->mVColorChannels.push_back(VColorChannel((unsigned int)mCurLayer->mTempPoints.size()));
base = &mCurLayer->mVColorChannels.back();
base = FindEntry(mCurLayer->mVColorChannels,name,perPoly);
break;
default: return;
};
// read the name of the vertex map
ParseString(base->name,length);
base->Allocate((unsigned int)mCurLayer->mTempPoints.size());
// now read all entries in the map
type = std::min(dims,base->dims);
const unsigned int diff = (dims - type)<<2;
LE_NCONST uint8_t* const end = mFileBuffer+length;
LWO::FaceList& list = mCurLayer->mFaces;
LWO::PointList& pointList = mCurLayer->mTempPoints;
LWO::ReferrerList& refList = mCurLayer->mPointReferrers;
float temp[4];
while (mFileBuffer < end)
{
unsigned int idx = ReadVSizedIntLWO2(mFileBuffer) + mCurLayer->mPointIDXOfs;
if (idx > mCurLayer->mTempPoints.size())
if (idx >= pointList.size())
{
DefaultLogger::get()->warn("LWO2: vertex index in vmap/vmad is out of range");
continue;
mFileBuffer += base->dims*4;continue;
}
for (unsigned int i = 0; i < type;++i)
if (perPoly)
{
base->rawData[idx*dims+i]= *((float*)mFileBuffer);
mFileBuffer += 4;
unsigned int polyIdx = ReadVSizedIntLWO2(mFileBuffer) + mCurLayer->mFaceIDXOfs;
if (base->abAssigned[idx])
{
// we have already a VMAP entry for this vertex - thus
// we need to duplicate the corresponding polygon.
if (polyIdx >= list.size())
{
DefaultLogger::get()->warn("LWO2: VMAD polygon index is out of range");
mFileBuffer += base->dims*4;continue;
}
LWO::Face& src = list[polyIdx];
// generate new vertex positions
for (unsigned int i = 0; i < src.mNumIndices;++i)
{
register unsigned int srcIdx = src.mIndices[i];
// store the index of the new vertex in the old vertex
// so we get a single linked list we can traverse in
// only one direction
refList.push_back(0xffffffff);
AddToSingleLinkedList(refList,srcIdx,(src.mIndices[i] = (unsigned int)pointList.size()));
pointList.push_back(pointList[srcIdx]);
CreateNewEntry(mCurLayer->mVColorChannels, srcIdx );
CreateNewEntry(mCurLayer->mUVChannels, srcIdx );
CreateNewEntry(mCurLayer->mWeightChannels, srcIdx );
}
}
}
for (unsigned int l = 0; l < type;++l)
temp[l] = GetF4();
DoRecursiveVMAPAssignment(base,type,idx, temp);
mFileBuffer += diff;
}
}
// ------------------------------------------------------------------------------------------------
void LWOImporter::LoadLWO2Clip(unsigned int length)
{
AI_LWO_VALIDATE_CHUNK_LENGTH(length,CLIP,10);
mClips.push_back(LWO::Clip());
LWO::Clip& clip = mClips.back();
// first - get the index of the clip
clip.idx = GetU4();
LE_NCONST IFF::SubChunkHeader* const head = IFF::LoadSubChunk(mFileBuffer);
switch (head->type)
{
case AI_LWO_STIL:
GetS0(clip.path,head->length);
clip.type = Clip::STILL;
break;
case AI_LWO_ISEQ:
{
uint8_t digits = GetU1(); mFileBuffer++;
int16_t offset = GetU2(); mFileBuffer+=4;
int16_t start = GetU2(); mFileBuffer+=4;
std::string s;std::stringstream ss;
GetS0(s,head->length);head->length -= (unsigned int)s.length()+1;
ss << s;
ss << std::setw(digits) << offset + start;
GetS0(s,head->length);
ss << s;
clip.path = ss.str();
clip.type = Clip::SEQ;
}
break;
case AI_LWO_STCC:
DefaultLogger::get()->warn("LWO2: Color shifted images are not supported");
break;
case AI_LWO_ANIM:
DefaultLogger::get()->warn("LWO2: Animated textures are not supported");
break;
case AI_LWO_XREF:
clip.type = Clip::REF;
clip.clipRef = GetU4();
break;
default:
DefaultLogger::get()->warn("LWO2: Encountered unknown CLIP subchunk");
}
}
// ------------------------------------------------------------------------------------------------
void LWOImporter::LoadLWO2File()
@@ -714,14 +1001,11 @@ void LWOImporter::LoadLWO2File()
while (true)
{
if (mFileBuffer + sizeof(IFF::ChunkHeader) > end)break;
LE_NCONST IFF::ChunkHeader* const head = (LE_NCONST IFF::ChunkHeader*)mFileBuffer;
AI_LSWAP4(head->length);
AI_LSWAP4(head->type);
mFileBuffer += sizeof(IFF::ChunkHeader);
LE_NCONST IFF::ChunkHeader* const head = IFF::LoadChunk(mFileBuffer);
if (mFileBuffer + head->length > end)
{
throw new ImportErrorException("LWOB: Invalid file, the size attribute of "
"a chunk points behind the end of the file");
throw new ImportErrorException("LWO2: Chunk length points behind the file");
break;
}
LE_NCONST uint8_t* const next = mFileBuffer+head->length;
@@ -738,9 +1022,13 @@ void LWOImporter::LoadLWO2File()
AI_LWO_VALIDATE_CHUNK_LENGTH(head->length,LAYR,16);
// and parse its properties
mFileBuffer += 16;
ParseString(layer.mName,head->length-16);
// and parse its properties, e.g. the pivot point
mFileBuffer += 2;
mCurLayer->mPivot.x = GetF4();
mCurLayer->mPivot.y = GetF4();
mCurLayer->mPivot.z = GetF4();
mFileBuffer += 2;
GetS0(layer.mName,head->length-16);
// if the name is empty, generate a default name
if (layer.mName.empty())
@@ -751,7 +1039,7 @@ void LWOImporter::LoadLWO2File()
}
if (mFileBuffer + 2 <= next)
layer.mParent = *((uint16_t*)mFileBuffer);
layer.mParent = GetU2();
break;
}
@@ -765,11 +1053,17 @@ void LWOImporter::LoadLWO2File()
break;
}
// vertex tags
//case AI_LWO_VMAD:
case AI_LWO_VMAD:
if (mCurLayer->mFaces.empty())
{
DefaultLogger::get()->warn("LWO2: Unexpected VMAD chunk");
break;
}
// --- intentionally no break here
case AI_LWO_VMAP:
{
if (mCurLayer->mTempPoints.empty())
DefaultLogger::get()->warn("LWO2: Unexpected VMAD/VMAP chunk");
DefaultLogger::get()->warn("LWO2: Unexpected VMAP chunk");
else LoadLWO2VertexMap(head->length,head->type == AI_LWO_VMAD);
break;
}
@@ -804,6 +1098,13 @@ void LWOImporter::LoadLWO2File()
LoadLWO2Surface(head->length);
break;
}
// clip chunk
case AI_LWO_CLIP:
{
LoadLWO2Clip(head->length);
break;
}
}
mFileBuffer = next;
}