Fixed wrong texture format used in HL1 MDL loader.
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@@ -346,9 +346,9 @@ void HL1MDLLoader::read_texture(const Texture_HL1 *ptexture,
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pResult->mFilename = ptexture->name;
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pResult->mWidth = outwidth;
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pResult->mHeight = outheight;
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pResult->achFormatHint[0] = 'b';
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pResult->achFormatHint[0] = 'r';
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pResult->achFormatHint[1] = 'g';
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pResult->achFormatHint[2] = 'r';
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pResult->achFormatHint[2] = 'b';
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pResult->achFormatHint[3] = 'a';
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pResult->achFormatHint[4] = '8';
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pResult->achFormatHint[5] = '8';
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